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Technical Papers
TOG Article:
137
Stable Inverse Dynamic Curves
This technique automatically converts any 2D curve into the rest shape of a dynamic curve that can be subsequently animated.
Alexandre Derouet-Jourdan
ENS Lyon
Florence Bertails
INRIA
Joëlle Thollot
Grenoble Universités
TOG Article:
138
Motion Fields for Interactive Character Animation
A structureless representation of motion data enables intelligent characters with highly agile responses to user input and natural handling of arbitrary disturbances.
Yongjoon Lee
University of Washington and Bungie, LLC
Kevin Wampler
University of Washington
Gilbert Bernstein
University of Washington
Jovan Popović
Adobe Systems Incorporated and University of Washington
Zoran Popović
University of Washington
TOG Article:
139
Video-Based Reconstruction of Animatable Human Characters
A new performance-capture approach that reconstructs a rigged fully animatable virtual double of a real person from multi-view video recordings.
Carsten Stoll
Max-Planck-Institut für Informatik
Jürgen Gall
ETH Zürich
Edilson de Aguiar
Disney Research
Sebastian Thrun
Stanford University
Christian Theobalt
Max-Planck-Institut für Informatik
TOG Article:
140
Morphable Crowds
A novel method of blending crowd animations into a new crowd that exhibits the intervening formations and motion styles at an arbitrary scale.
Eunjung Ju
Seoul National University
Myung Geol Choi
Seoul National University
Minji Park
Seoul National University
Jehee Lee
Seoul National University
Kang Hoon Lee
Kwangwoon University
Shigeo Takahashi
The University of Tokyo