Technical Briefs

Animation

Thursday, 29 November 09:00 - 10:45 |  Garnet 219

Visual Simulation of Freezing Ice with Air Bubbles - Picture

Visual Simulation of Freezing Ice with Air Bubbles

We propose a fast simulation method of freezing taking into account air bubbles.
We present a calculation method for sizes of air bubbles taking into account
pressure and freezing speed of water-ice interface.
Our method parallelizes the simulation using CUDA and achieves interactive freezing simulation.

Takanori Nishino, Wakayama University
Kei Iwasaki, Wakayama University
Yoshinori Dobashi, Hokkaido University
Tomoyuki Nishita, The University of Tokyo


Automatic Shape Morphing for Chinese Characters - Picture

Automatic Shape Morphing for Chinese Characters

This paper proposes a novel approach to address the challenging problem of automatic shape morphing for Chinese characters. The key idea is to decompose each character into strokes to establish accurate correspondence, and then implement as-rigid-as-possible shape interpolation between them. Our morphing results correspond well with intuition.

Zhouhui Lian, Peking University
Jianguo Xiao, Peking University


Latent Irregular Splines for Animation Approximation - Picture

Latent Irregular Splines for Animation Approximation

This paper presents an animation approximation method using nonuniform splines whose control points and knot vector are optimized by a stochastic optimization technique.

Tomohiko Mukai, Square Enix Co., Ltd.


Region Matching with Proxy Ellipses for Coloring Hand-Drawn Animations - Picture

Region Matching with Proxy Ellipses for Coloring Hand-Drawn Animations

We propose a method for accelerating the coloring step of the production of hand-drawn cartoon animations by matching corresponding regions in a pair of frames of line drawings. Our method is faster and more accurate than previous methods, without requiring additional user input.

Yoshihiro Kanamori, University of Tsukuba


Adaptive Dynamics with Hybrid Response - Picture

Adaptive Dynamics with Hybrid Response

This paper describes a hybrid technique to improve the synthesis of physics-based response for animated characters. The approach includes the automatic selection of the dynamic articulation necessary for local-body responses and is combined with a simplified representation of the character that controls whole-body reaction to disturbances.


Nam Nguyen, UC Riverside
Raul Arista, UC Riverside
Karen Liu, Georgia Tech
Victor Zordan, UC Riverside