Technical Briefs

Invited Session: Facial Animation and Tracking

Friday, 30 November 16:15 - 18:00 |  Garnet 219

The Light Stages and Their Application to Photoreal Digital Actors - Picture

The Light Stages and Their Application to Photoreal Digital Actors

The Light Stage systems built at UC Berkeley and the USC Institute for
Creative Technologies have enabled a variety of facial scanning,
reflectance measurement, and performance capture techniques
reported in several research papers and used in the motion
picture, simulation, and video game industries. We present the
the evolutionary history of the Light Stage systems with a focus on the
roles they have played in creating some of the world’s first photoreal
digital actors.

Paul Debevec, USC Institute for Creative Technologies


Measurement and Modeling of Detailed Facial Reflectance  - Picture

Measurement and Modeling of Detailed Facial Reflectance

We present a set of new techniques for practical acquisition and modeling of detailed facial reflectance including separation of individual reflectance components and fitting measured data to appropriate reflectance and scattering models. We also describe
a novel computational illumination approach based on measuring the second order statistics of surface reflectance that provides direct estimates of spatially varying specular roughness.

Abhijeet Ghosh, USC Institute for Creative Technologies


Unconventional Approaches for Facial Animation and Tracking - Picture

Unconventional Approaches for Facial Animation and Tracking

We explore two important sub-problems:(i) head motion tracking and (ii) animation creation for virtual characters. For animation creation, we provide a 3D animation
retrieval system that allows artists to easily retrieve and reuse desired animations from an existing database of already rigged facial animations.

Ming Ouhyoung, National Taiwan University
Hong-Shiang Lin, National Taiwan University
Yi-Ting Wu, National Taiwan University
Yi-Shan Cheng, National Taiwan University
Dominik Seifert, National Taiwan University


The Pipeline of Facial Animation Fast Forward: The NMA Example
 - Picture

The Pipeline of Facial Animation Fast Forward: The NMA Example

Next Media Animation(NMA) as the Asia's leading animation studio is famous for producing news animation and cartoon episodes in hours. In this talk we will reveal how NMA Media Lab merging different domain knowledge to build the fast facial animation pipeline to speed up the workflow also improve the quality.

RH Shih, Next Media Animation
Jackson Lee, Next Media Animation
Jeff Lin, Next Media Animation
Richard Chuang, Next Media Animation


Lip-Synced Character Speech Animation with Dominated Animeme Models  - Picture

Lip-Synced Character Speech Animation with Dominated Animeme Models

In this paper, we like to share the work of lip-sync animation, part of facial animations,
as a framework for synthesizing lip-sync character speech animation in real time
from a given speech sequence and its corresponding texts.

Shuen-Huei Guan, Digimax Inc.
Yu-Mei Chen, National Taiwan University
Fu-Chun Huang, University of California at Berkeley
Bing-Yu Chen, National Taiwan University