The 38th International Conference And Exhibition on Computer Graphics and Interactive Techniques

Beyond Programmable Shading II

Tuesday, 9 August 2:00 pm - 5:15 pm | West Building, Rooms 211-214

There are strong indications that the future of interactive graphics programming is a more flexible model than today’s OpenGL/Direct3D pipelines. Graphics developers need to have a basic understanding of how to combine emerging parallel programming techniques and more flexible graphics processors with the traditional interactive-rendering pipeline.

As the second in a series, this course introduces trends and directions in this emerging field: parallel graphics architectures, parallel programming models for graphics, and how game developers are investigating the use of these new capabilities in future rendering engines.

COURSE SCHEDULE

2 pm
Welcome and Re-Introduction
Houston

2:05 pm
Toward a Blurry Rasterizer (State of the Art)
Munkberg

2:45 pm
Order-independent transparency (state of the Art)
Salvi

3:15 pm
Interactive Global Illumination (State of the Art)
Wyman

3:45 pm
User-Defined Pipelines for Ray Tracing
Parker

4:15 pm
Panel: "What Is the Right Cross-Platform Abstraction Level for Real-Time 3D Rendering?"
Moderator:
Peter-Pike Sloan, Disney Interactive

Panelists:
David Blythe, Intel Corporation
Raja Koduri, Apple, Inc.
Henry Moreton, NVIDIA Corporation
Mike Houston, AMD
Chas Boyd, Microsoft

Level

Intermediate

Prerequisites

Experience with a modern graphics API (OpenGL or Direct3D), including basic experience with shaders, textures, and framebuffers and/or familiarity with parallel programming languages. Some experience with parallel programming on CPUs or GPUs is useful but not required.

Intended Audience

Researchers and engineers who are interested in investigating advanced graphics techniques using parallel programming techniques on GPUs and multi-core architectures. Graphics and game developers who are interested in integrating these techniques into their applications.

Instructor(s)

Michael Houston
Advanced Micro Devices, Inc.

Aaron Lefohn
Intel Corporation

Marco Salvi
Intel Corporation

Steven G. Parker
NVIDIA Corporation

Chris Wyman
University of Iowa

Chas Boyd
Microsoft Corporation

Henry Moreton
NVIDIA Corporation

Raja Koduri
Apple, Inc.

Jacob Munkberg
Intel Corporation

Peter-Pike Sloan
Disney Interactive

David Blythe
Intel Corporation