The 38th International Conference And Exhibition on Computer Graphics and Interactive Techniques

Digital Artistry Sessions

The Studio | West Building, Ballroom A

 

Use Wacom tablets to integrate your creativity with digital technology at 15 hands-on workstations (maximum capacity: 50 persons per session). 

Bringing ZBrush to Life: Advanced Visualization Techniques

Sunday, 7 August 12:30 pm - 1:45 pm

This in-depth look at a sculpture created in ZBrush reviews sculpting techniques, methods used to create the character and scene, the steps needed to take this 3D scene and composite it properly as a 2D render in Photoshop, and how to bring the sculpture to life by printing it in 3D.

Andrew F. Smith
University of Michigan

Animation and Rigging in Blender

Sunday, 7 August 2:00 pm - 3:30 pm

An introduction to Blender for users of other 3D software. The talk focuses on rigging and animation for "unusual" setups: effects sequences such as growing, timel apse, and motion graphics. But it also touches on some of Blender's character-animation tools and add-ons, modeling materials and rendering, and the Blender "mental model" for user interfaces, data structures, and scripting.

Bassam Kurdali

Phase One Digital Tools

Sunday, 7 August 3:45 pm - 5:00 pm

Lee Peterson

3D Motion Graphics With Photoshop and After Effects

Monday, 8 August 9:00 am - 10:30 am

In this exploration of a 3D motion-graphics production pipeline between Photoshop and After Effects, attendees learn basic file translation and organization techniques, camera and rig setup, and animation techniques.

Brian Phillips
The Basement Design + Motion

Digital Abstract Art With RealFlow and Maya

Monday, 8 August 10:45 am - 12:15 pm

This session demonstates how to use Nextlimit RealFlow to construct an abstract water simulation, then move that mesh into Autodesk Maya for rendering of a single frame and into Photoshop for compositing.

David Ortel

The Beauty of Black and White

Monday, 8 August 12:30 pm - 1:45 pm

How to master black and white in Adobe CS5: from techniques for converting photos or 3D to masterful black-and-white illustrations to using Photoshop tools in ways they were not intended to create fantastic results.

Brian Haberlin
Haberlin Studios

Dynamic 3D & Photoshop Integration

Monday, 8 August 2:00 pm - 3:30 pm

How to creatively integrate 3D models into Photoshop CS5 Extended to create concept art. This session focuses on how to import, texture, and build a mate painting with third-party 3D models in CS5.

Stephen Burns
The San Diego Photoshop Users Group

Cross-Platform Concept Illustration

Monday, 8 August 3:45 pm - 5:00 pm

Using multiple software suites and tools in 2D and 3D in tandem to quickly create concept illustrations.

Demian Moon Stevens

Creating Characters With Character

Tuesday, 9 August 9:00 am - 10:30 am

How to create a cast of thousands of stylish characters with off-the-shelf assets using Poser Pro2010 and Zbrush.

Brian Haberlin
Haberlin Studios

3D Workflows in Photoshop Cs5 Extended

Tuesday, 9 August 10:45 am - 12:15 pm

This summary of all the 3D features in Photoshop CS5 Extended demonstrates key 3D workflows that are important for every designer. Topics include: how 3D works in Photoshop (lights, cameras, materials, extrusions) and cool effects like depth of field, animations, image-based lights, and more!

Zorana Gee
Wacom Co., Ltd.

The Power of the (Wacom) Pen

Tuesday, 9 August 12:30 pm - 1:45 pm

This hands-on seminar explains the power of the pen! Everything from how to hold the pen to essential tips and techniques that the pros use to create their images, how to enhance your everyday tools with a pressure-sensitive pen, masking and painting capabilities that have been all but denied to mouse users, and how the tablet itself can improve productivity.

Wes Maggio
Wacom Co., Ltd.

Fine Art Printmaking Workflow

Tuesday, 9 August 2:00 pm - 3:30 pm

A session with one of the original architects of digital fine art printmaking and the originator of the term “Giclée”.

Jack Duganne
Duganne Ateliers

Digital Painting With ArtRage

Tuesday, 9 August 3:45 pm - 5:00 pm

ArtRage (owned by Ambient Design) is an easy-to-use, stylish painting package for Windows, Mac OS X, and iPad. This session explains the basics of ArtRage's painting functionality for texturing and art.

Uwe Maurer

Zbrush Life Sculpting and Portraiture

Wednesday, 10 August 9:00 am - 10:30 am

How to use Zbrush for life drawing and portraiture, and how to apply skills and concepts from traditional sculpting and life drawing in a digital medium.

Demian Moon Stevens

Dynamic 3D & Photoshop Integration

Wednesday, 10 August 10:45 am - 12:15 pm

How to creatively integrate 3D models into Photoshop CS5 Extended to create concept art. This session focuses on how to import, texture, and build a mate painting with third-party 3D models in CS5.

Stephen Burns
The San Diego Photoshop Users Group

Real-World Camera-Rig Creation

Wednesday, 10 August 12:30 pm - 1:45 pm

How to build, evaluate, and rig to create truly believable camera animation without tracking data. Imagine having a steady camera movement in 3D, or a 3D crane whose rig moves like a crane does in film. This session explains rigging and automation for real-world camera control in 3D.

Zeb Wood

Anatomy of a Dragon: 2D to 3D

Wednesday, 10 August 2:00 pm - 3:30 pm

This student-focused, interactive presentation delivers insights from a traditional and 3D animation artist to guide attendees on a path of discovery, knowledge, and sometimes frustration to a sense of completion when drawing and animating a dragon.

Graham Toms
NewTek, Inc.

Sensor Calibration

Wednesday, 10 August 3:45 pm - 5:00 pm

Each camera model has different exposure responses as it performs accurate long exposures or combines exposures for HDR. For optimum results, it is imperative to know your specific camera's sensor response. This presentation explains sensor response, sensor noise, and how to establish the appropriate sensor response for your camera. Topics include:

• How does a camera sensor work?
• What is sensor noise?
• How to evaluate your camera sensor.
• What does sensor noise add to your image exposure?
• How to build an exposure-gain chart for your camera.
• Post noise control.
• Determining image-sensors limitations.

Lee Peterson