The 38th International Conference And Exhibition on Computer Graphics and Interactive Techniques

Real-Time Live!

Submission Deadline

Friday, 15 April
22:00 UTC/GMT

Building on its debut at the SIGGRAPH 2009 Computer Animation Festival, Real-Time Live! expects to continue its trend of growth and excellence at SIGGRAPH 2011. We are seeking cutting-edge examples of real-time graphics and simulations, including:

  • Military or industrial simulations
  • Interactive animation and graphics
  • Research projects
  • Computer games
  • Real-time art explorations
  • Scientific visualizations: medical, astrophysics, astronomy
  • Interactive data visualization and information graphics

As long as the submission is interactively controlled, rendered in real time, and repeatable for a live audience, it will be considered. Accepted work will be demonstrated live on a PC or game console.

Highlights From SIGGRAPH 2010 Live Real-Time Demos

If you have any questions about opportunities for presentations at SIGGRAPH 2011 please contact the Real-Time Live! Chair. And please help spread the word by forwarding this page to colleagues and associates who would be interested in participating in SIGGRAPH 2011.

Submissions are due by 22:00 UTC/GMT, 15 April 2011. Log in to the  SIGGRAPH Information System, select "Begin a New Submission," and then select "create" for the Real-Time Live! submission form. You will be asked to complete or provide:

  • Contact information, affiliation, title of work.
  • The platform you will demonstrate on, if selected.
  • A list of all licensed components and/or middleware.
  • A single-sentence summary that introduces the achievements of your work (50 words or fewer).
  • A 300-word description of your submission to be used on the web site.
  • Up to six optional credits: Game Designer, Director, Art Director, Technical Art Director, Lead Graphics Engineer, etc.
  • A 3-5 minute segment of captured video from your project. You may include multiple non-continuous edits, multiple view ports, etc, in your capture, but you may not use any post-production tools or resources to enhance the images or speed. QuickTime (.mov) MPEG-4 or .AVI format, no greater than 500MB. Native video resolution and format (1080p, 1080i, 720p, etc.) Frame rate of 30 fps. Audio sample rate (44.1 kHz, 48 kHz, etc.) and encoding (stereo, 5.1, etc.). Uploaded to the SIGGRAPH 2011 online submission system. (No discs or drives can be accepted).
  • A "representative image" suitable for use in the conference web site and promotional materials. If your work is accepted, this image will be used in the Computer Animation Festival catalog and program. See Representative Image Guidelines.
  • A Submission and Authorization Agreement.

Non-native English speakers may use the English Review Service to help improve the text of submissions. Please note that this process takes time, so plan far ahead. Educator’s Resources Submission option.

Those submitting content to a SIGGRAPH conference have the option of donating materials of educational value to ACM SIGGRAPH online resources for the benefit of the education community. Learn more

For more information about uploading files for your submission, please see Uploading Files.

For additional submission information, please see Frequently Asked Questions.

Entries are judged by a panel of experts from traditional computer graphics, videogames, and research. They are looking for the best interactively controlled work that uses real-time engines to create innovative and compelling content. Creativity, innovation, and performance will be weighed equally. The jury will meet in May to review each submission on a five-point scale for the following criteria:

1. Innovation (pushes the boundaries of real-time technology) 


2. Interactivity (how the submission is different from a linear, pre-rendered segment) 


3. Creativity and originality 


4. Interest and entertainment value for conference attendees 


5. Production values (appropriate to context)

The jury will select the top-rated pieces for presentation at SIGGRAPH 2011, and all submitters will be notified of their submission status: accepted, conditionally accepted, or rejected. In all cases, the jury will provide detailed feedback to submitters. In very rare cases, submissions may be conditionally accepted.

If your work is conditionally accepted, you must demonstrate your submission to a jury member, in person, so its interactivity and/or real-time graphics aspects can be verified. Jurors who have a conflict of interest with your submission will not be permitted to review your submission.

A playable, secure, and stable build or release of your project on CD or DVD to be delivered to SIGGRAPH 2011 by 12 June 2011. This will be used to verify the stability of your demo and compare it with your submission. You must also provide a three-page (maximum) "script" of how to replicate the demo that you plan to present live at SIGGRAPH 2011.

At SIGGRAPH 2011 the submitter (and up to two additional people) demonstrate their three-minute entry in real time, running on a PC, PS2, PS3, Xbox 360, or Nintendo Wii. (The PC will be a high-end gaming PC, and you will be provided the specs in advance). You will be able to use a keyboard, mouse, and/or standard game controller as input devices.

If you wish to attend SIGGRAPH 2011, registration and travel costs are at your own expense, except for the contributor of record, who will receive recognition as specified in the SIGGRAPH 2011 Recognition Policy. You will be able to update your submission information so that it can be included in the conference program and web site. This information needs to be finalized two weeks after acceptance.

15 April
Submissions deadline.

11 May
Notification.

25 May
Final delivery of video capture for inclusion in Conference DVDs (Optional for accepted work).

12 June
Final delivery of demo discs and script.

7-11 August
SIGGRAPH 2011, Vancouver.