ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2016
Full Citation in the ACM Digital Library
SESSION: Human motions
Authoring directed gaze for full-body motion capture
Tomislav Pejsa
Daniel Rakita
Bilge Mutlu
Michael Gleicher
EgoCap: egocentric marker-less motion capture with two fisheye cameras
Helge Rhodin
Christian Richardt
Dan Casas
Eldar Insafutdinov
Mohammad Shafiei
Hans-Peter Seidel
Bernt Schiele
Christian Theobalt
Data-driven inverse dynamics for human motion
Xiaolei Lv
Jinxiang Chai
Shihong Xia
WarpDriver: context-aware probabilistic motion prediction for crowd simulation
David Wolinski
Ming C. Lin
Julien Pettré
Gesture3D: posing 3D characters via gesture drawings
Mikhail Bessmeltsev
Nicholas Vining
Alla Sheffer
SESSION: Complex rendering
Downsampling scattering parameters for rendering anisotropic media
Shuang Zhao
Lifan Wu
Frédo Durand
Ravi Ramamoorthi
Adaptive matrix column sampling and completion for rendering participating media
Yuchi Huo
Rui Wang
Tianlei Hu
Wei Hua
Hujun Bao
Efficient rendering of heterogeneous polydisperse granular media
Thomas Müller
Marios Papas
Markus Gross
Wojciech Jarosz
Jan Novák
Image-space control variates for rendering
Fabrice Rousselle
Wojciech Jarosz
Jan Novák
Simulating the structure and texture of solid wood
Albert Julius Liu
Zhao Dong
Miloš Hašan
Steve Marschner
SESSION: Indoor scene modeling
Structure-oriented networks of shape collections
Noa Fish
Oliver van Kaick
Amit Bermano
Daniel Cohen-Or
Dynamic furniture modeling through assembly instructions
Tianjia Shao
Dongping Li
Yuliang Rong
Changxi Zheng
Kun Zhou
Action-driven 3D indoor scene evolution
Rui Ma
Honghua Li
Changqing Zou
Zicheng Liao
Xin Tong
Hao Zhang
Emptying, refurnishing, and relighting indoor spaces
Edward Zhang
Michael F. Cohen
Brian Curless
SESSION: All about seeing
Blocking harmful blue light while preserving image color appearance
Kuang-Tsu Shih
Jen-Shuo Liu
Frank Shyu
Su-Ling Yeh
Homer H. Chen
Motion parallax in stereo 3D: model and applications
Petr Kellnhofer
Piotr Didyk
Tobias Ritschel
Belen Masia
Karol Myszkowski
Hans-Peter Seidel
Unsupervised texture transfer from images to model collections
Tuanfeng Y. Wang
Hao Su
Qixing Huang
Jingwei Huang
Leonidas Guibas
Niloy J. Mitra
Regional foremost matching for internet scene images
Xiaoyong Shen
Xin Tao
Chao Zhou
Hongyun Gao
Jiaya Jia
Towards foveated rendering for gaze-tracked virtual reality
Anjul Patney
Marco Salvi
Joohwan Kim
Anton Kaplanyan
Chris Wyman
Nir Benty
David Luebke
Aaron Lefohn
SESSION: Sound and pattern synthesis
Interactive sound propagation with bidirectional path tracing
Chunxiao Cao
Zhong Ren
Carl Schissler
Dinesh Manocha
Kun Zhou
Crumpling sound synthesis
Gabriel Cirio
Dingzeyu Li
Eitan Grinspun
Miguel A. Otaduy
Changxi Zheng
gTangle: a grammar for the procedural generation of tangle patterns
Christian Santoni
Fabio Pellacini
Representing and scheduling procedural generation using operator graphs
Pedro Boechat
Mark Dokter
Michael Kenzel
Hans-Peter Seidel
Dieter Schmalstieg
Markus Steinberger
Printone: interactive resonance simulation for free-form print-wind instrument design
Nobuyuki Umetani
Athina Panotopoulou
Ryan Schmidt
Emily Whiting
SESSION: Materials
Simultaneous acquisition of microscale reflectance and normals
Giljoo Nam
Joo Ho Lee
Hongzhi Wu
Diego Gutierrez
Min H. Kim
An intuitive control space for material appearance
Ana Serrano
Diego Gutierrez
Karol Myszkowski
Hans-Peter Seidel
Belen Masia
Recovering shape and spatially-varying surface reflectance under unknown illumination
Rui Xia
Yue Dong
Pieter Peers
Xin Tong
Minimal BRDF sampling for two-shot near-field reflectance acquisition
Zexiang Xu
Jannik Boll Nielsen
Jiyang Yu
Henrik Wann Jensen
Ravi Ramamoorthi
Sparse-as-possible SVBRDF acquisition
Zhiming Zhou
Guojun Chen
Yue Dong
David Wipf
Yong Yu
John Snyder
Xin Tong
SESSION: Computational photography
Computational bounce flash for indoor portraits
Lukas Murmann
Abe Davis
Jan Kautz
Frédo Durand
Deep joint demosaicking and denoising
Michaël Gharbi
Gaurav Chaurasia
Sylvain Paris
Frédo Durand
Burst photography for high dynamic range and low-light imaging on mobile cameras
Samuel W. Hasinoff
Dillon Sharlet
Ryan Geiss
Andrew Adams
Jonathan T. Barron
Florian Kainz
Jiawen Chen
Marc Levoy
Learning-based view synthesis for light field cameras
Nima Khademi Kalantari
Ting-Chun Wang
Ravi Ramamoorthi
Birefractive stereo imaging for single-shot depth acquisition
Seung-Hwan Baek
Diego Gutierrez
Min H. Kim
SESSION: Video
360° video stabilization
Johannes Kopf
Temporally coherent completion of dynamic video
Jia-Bin Huang
Sing Bing Kang
Narendra Ahuja
Johannes Kopf
Robust background identification for dynamic video editing
Fang-Lue Zhang
Xian Wu
Hao-Tian Zhang
Jue Wang
Shi-Min Hu
Jump: virtual reality video
Robert Anderson
David Gallup
Jonathan T. Barron
Janne Kontkanen
Noah Snavely
Carlos Hernández
Sameer Agarwal
Steven M. Seitz
SESSION: Smash 'n splash
SMASH: physics-guided reconstruction of collisions from videos
Aron Monszpart
Nils Thuerey
Niloy J. Mitra
Eulerian solid-fluid coupling
Yun Teng
David I. W. Levin
Theodore Kim
A scalable schur-complement fluids solver for heterogeneous compute platforms
Haixiang Liu
Nathan Mitchell
Mridul Aanjaneya
Eftychios Sifakis
Dispersion kernels for water wave simulation
José A. Canabal
David Miraut
Nils Thuerey
Theodore Kim
Javier Portilla
Miguel A. Otaduy
SESSION: Filtering images
Bilateral guided upsampling
Jiawen Chen
Andrew Adams
Neal Wadhwa
Samuel W. Hasinoff
Parallel recursive filtering of infinite input extensions
Diego Nehab
André Maximo
Rapid, detail-preserving image downscaling
Nicolas Weber
Michael Waechter
Sandra C. Amend
Stefan Guthe
Michael Goesele
VizGen: accelerating visual computing prototypes in dynamic languages
Yuting Yang
Sam Prestwood
Connelly Barnes
SESSION: Shapes and semantics
Relationship templates for creating scene variations
Xi Zhao
Ruizhen Hu
Paul Guerrero
Niloy Mitra
Taku Komura
Shape2Vec: semantic-based descriptors for 3D shapes, sketches and images
Flora Ponjou Tasse
Neil Dodgson
Functionality preserving shape style transfer
Zhaoliang Lun
Evangelos Kalogerakis
Rui Wang
Alla Sheffer
A scalable active framework for region annotation in 3D shape collections
Li Yi
Vladimir G. Kim
Duygu Ceylan
I-Chao Shen
Mengyan Yan
Hao Su
Cewu Lu
Qixing Huang
Alla Sheffer
Leonidas Guibas
SESSION: Fantastic elastics
High-resolution interaction with corotational coarsening models
Rosell Torres
Alejandro Rodríguez
José M. Espadero
Miguel A. Otaduy
Descent methods for elastic body simulation on the GPU
Huamin Wang
Yin Yang
Reconstructing personalized anatomical models for physics-based body animation
Petr Kadleček
Alexandru-Eugen Ichim
Tiantian Liu
Jaroslav Křivánek
Ladislav Kavan
Vivace: a practical gauss-seidel method for stable soft body dynamics
Marco Fratarcangeli
Valentina Tibaldo
Fabio Pellacini
SESSION: Parameterization and remeshing
Bounded distortion parametrization in the space of metrics
Edward Chien
Zohar Levi
Ofir Weber
Computing inversion-free mappings by simplex assembly
Xiao-Ming Fu
Yang Liu
Hyperbolic orbifold tutte embeddings
Noam Aigerman
Yaron Lipman
Interactively controlled quad remeshing of high resolution 3D models
Hans-Christian Ebke
Patrick Schmidt
Marcel Campen
Leif Kobbelt
SESSION: Scanning and tracking people
Corrective 3D reconstruction of lips from monocular video
Pablo Garrido
Michael Zollhöfer
Chenglei Wu
Derek Bradley
Patrick Pérez
Thabo Beeler
Christian Theobalt
Model-based teeth reconstruction
Chenglei Wu
Derek Bradley
Pablo Garrido
Michael Zollhöfer
Christian Theobalt
Markus Gross
Thabo Beeler
High-fidelity facial and speech animation for VR HMDs
Kyle Olszewski
Joseph J. Lim
Shunsuke Saito
Hao Li
Sphere-meshes for real-time hand modeling and tracking
Anastasia Tkach
Mark Pauly
Andrea Tagliasacchi
SESSION: Fabrication
FlexMolds: automatic design of flexible shells for molding
Luigi Malomo
Nico Pietroni
Bernd Bickel
Paolo Cignoni
FrameFab: robotic fabrication of frame shapes
Yijiang Huang
Juyong Zhang
Xin Hu
Guoxian Song
Zhongyuan Liu
Lei Yu
Ligang Liu
Fabrication of freeform objects by principal strips
Masahito Takezawa
Takuma Imai
Kentaro Shida
Takashi Maekawa
Stochastic structural analysis for context-aware design and fabrication
Timothy Langlois
Ariel Shamir
Daniel Dror
Wojciech Matusik
David I. W. Levin
Computational multicopter design
Tao Du
Adriana Schulz
Bo Zhu
Bernd Bickel
Wojciech Matusik
SESSION: High resolution
Efficient GPU path rendering using scanline rasterization
Rui Li
Qiming Hou
Kun Zhou
Pyramid of arclength descriptor for generating collage of shapes
Kin Chung Kwan
Lok Tsun Sinn
Chu Han
Tien-Tsin Wong
Chi-Wing Fu
GST: GPU-decodable supercompressed textures
Pavel Krajcevski
Srihari Pratapa
Dinesh Manocha
Scalable inside-out image-based rendering
Peter Hedman
Tobias Ritschel
George Drettakis
Gabriel Brostow
SESSION: Meshes and fields
Mesh denoising via cascaded normal regression
Peng-Shuai Wang
Yang Liu
Xin Tong
Practical 3D frame field generation
Nicolas Ray
Dmitry Sokolov
Bruno Lévy
Interchangeable components for hands-on assembly based modelling
Noah Duncan
Lap-Fai Yu
Sai-Kit Yeung
Fast and reliable example-based mesh IK for stylized deformations
Kevin Wampler
SESSION: Data-driven modeling
Interactive mechanism modeling from multi-view images
Mingliang Xu
Mingyuan Li
Weiwei Xu
Zhigang Deng
Yin Yang
Kun Zhou
Block assembly for global registration of building scans
Feilong Yan
Liangliang Nan
Peter Wonka
3D attention-driven depth acquisition for object identification
Kai Xu
Yifei Shi
Lintao Zheng
Junyu Zhang
Min Liu
Hui Huang
Hao Su
Daniel Cohen-Or
Baoquan Chen
Automated view and path planning for scalable multi-object 3D scanning
Xinyi Fan
Linguang Zhang
Benedict Brown
Szymon Rusinkiewicz
Directing user attention via visual flow on web designs
Xufang Pang
Ying Cao
Rynson W. H. Lau
Antoni B. Chan
SESSION: Tessellations
Power coordinates
: a geometric construction of barycentric coordinates on convex polytopes
Max Budninskiy
Beibei Liu
Yiying Tong
Mathieu Desbrun
Optimal voronoi tessellations with hessian-based anisotropy
Max Budninskiy
Beibei Liu
Fernando de Goes
Yiying Tong
Pierre Alliez
Mathieu Desbrun
Manifold differential evolution (MDE): a global optimization method for geodesic centroidal voronoi tessellations on meshes
Yong-Jin Liu
Chun-Xu Xu
Ran Yi
Dian Fan
Ying He
Centroidal power diagrams with capacity constraints: computation, applications, and extension
Shi-Qing Xin
Bruno Lévy
Zhonggui Chen
Lei Chu
Yaohui Yu
Changhe Tu
Wenping Wang
SESSION: It's all about sampling
Robust light transport simulation via metropolised bidirectional estimators
Martin Šik
Hisanari Otsu
Toshiya Hachisuka
Jaroslav Křivánek
Temporal gradient-domain path tracing
Marco Manzi
Markus Kettunen
Frédo Durand
Matthias Zwicker
Jaakko Lehtinen
Low-discrepancy blue noise sampling
Abdalla G. M. Ahmed
Hélène Perrier
David Coeurjolly
Victor Ostromoukhov
Jianwei Guo
Dong-Ming Yan
Hui Huang
Oliver Deussen
Stair blue noise sampling
Bhavya Kailkhura
Jayaraman J. Thiagarajan
Peer-Timo Bremer
Pramod K. Varshney
Texture space caching and reconstruction for ray tracing
Jacob Munkberg
Jon Hasselgren
Petrik Clarberg
Magnus Andersson
Tomas Akenine-Möller