ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH 2016
Full Citation in the ACM Digital Library
SESSION: Computational cameras
Bill Freeman
The diffractive achromat full spectrum computational imaging with diffractive optics
Yifan Peng
Qiang Fu
Felix Heide
Wolfgang Heidrich
Practical multispectral lighting reproduction
Chloe LeGendre
Xueming Yu
Dai Liu
Jay Busch
Andrew Jones
Sumanta Pattanaik
Paul Debevec
Computational imaging with multi-camera time-of-flight systems
Shikhar Shrestha
Felix Heide
Wolfgang Heidrich
Gordon Wetzstein
SESSION: Rigging & skinning
Paul Kry
Example-based plastic deformation of rigid bodies
Ben Jones
Nils Thuerey
Tamar Shinar
Adam W. Bargteil
Pose-space subspace dynamics
Hongyi Xu
Jernej Barbič
Efficient dynamic skinning with low-rank helper bone controllers
Tomohiko Mukai
Shigeru Kuriyama
Real-time skeletal skinning with optimized centers of rotation
Binh Huy Le
Jessica K. Hodgins
SESSION: Geometry
Pierre Alliez
Erosion thickness on medial axes of 3D shapes
Yajie Yan
Kyle Sykes
Erin Chambers
David Letscher
Tao Ju
Mesh arrangements for solid geometry
Qingnan Zhou
Eitan Grinspun
Denis Zorin
Alec Jacobson
SESSION: Efficient sampling & rendering
Jaakko Lehtinen
Adaptive polynomial rendering
Bochang Moon
Steven McDonagh
Kenny Mitchell
Markus Gross
Real-time polygonal-light shading with linearly transformed cosines
Eric Heitz
Jonathan Dupuy
Stephen Hill
David Neubelt
Adjoint-driven Russian roulette and splitting in light transport simulation
Jiří Vorba
Jaroslav Křivánek
SESSION: Fabricating structure & appearance
Wojciech Matusik
Computational thermoforming
Christian Schüller
Daniele Panozzo
Anselm Grundhöfer
Henning Zimmer
Evgeni Sorkine
Olga Sorkine-Hornung
Procedural voronoi foams for additive manufacturing
Jonàs Martínez
Jérémie Dumas
Sylvain Lefebvre
CofiFab: coarse-to-fine fabrication of large 3D objects
Peng Song
Bailin Deng
Ziqi Wang
Zhichao Dong
Wei Li
Chi-Wing Fu
Ligang Liu
SESSION: Shape analysis
Misha Kazhdan
RAID: a relation-augmented image descriptor
Paul Guerrero
Niloy J. Mitra
Peter Wonka
Learning how objects function via co-analysis of interactions
Ruizhen Hu
Oliver van Kaick
Bojian Wu
Hui Huang
Ariel Shamir
Hao Zhang
PATEX: exploring pattern variations
Paul Guerrero
Gilbert Bernstein
Wilmot Li
Niloy J. Mitra
SESSION: Cloth
Derek Nowrouzezahrai
A compiler for 3D machine knitting
James McCann
Lea Albaugh
Vidya Narayanan
April Grow
Wojciech Matusik
Jen Mankoff
Jessica Hodgins
Physics-driven pattern adjustment for direct 3D garment editing
Aric Bartle
Alla Sheffer
Vladimir G. Kim
Danny M. Kaufman
Nicholas Vining
Floraine Berthouzoz
Fitting procedural yarn models for realistic cloth rendering
Shuang Zhao
Fujun Luan
Kavita Bala
SESSION: Perception of shapes and people
Jessica Hodgins
Tactile mesh saliency
Manfred Lau
Kapil Dev
Weiqi Shi
Julie Dorsey
Holly Rushmeier
Perceptual effect of shoulder motions on crowd animations
Ludovic Hoyet
Anne-Helene Olivier
Richard Kulpa
Julien Pettré
Body talk: crowdshaping realistic 3D avatars with words
Stephan Streuber
M. Alejandra Quiros-Ramirez
Matthew Q. Hill
Carina A. Hahn
Silvia Zuffi
Alice O'Toole
Michael J. Black
An interaction-aware, perceptual model for non-linear elastic objects
Michal Piovarči
David I. W. Levin
Jason Rebello
Desai Chen
Roman Ďurikovič
Hanspeter Pfister
Wojciech Matusik
Piotr Didyk
SESSION: Rendering of complex microstructure
Wenzel Jakob
Position-normal distributions for efficient rendering of specular microstructure
Ling-Qi Yan
Miloš Hašan
Steve Marschner
Ravi Ramamoorthi
Multi-scale rendering of scratched materials using a structured SV-BRDF model
Boris Raymond
Gaël Guennebaud
Pascal Barla
Multiple-scattering microfacet BSDFs with the Smith model
Eric Heitz
Johannes Hanika
Eugene d'Eon
Carsten Dachsbacher
SESSION: Computational display
Ashok Veeraraghavan
Cinema 3D: large scale automultiscopic display
Netalee Efrat
Piotr Didyk
Mike Foshey
Wojciech Matusik
Anat Levin
Additive light field displays: realization of augmented reality with holographic optical elements
Seungjae Lee
Changwon Jang
Seokil Moon
Jaebum Cho
Byoungho Lee
SESSION: Camera control & VR
Hao Li
Generating dynamically feasible trajectories for quadrotor cameras
Mike Roberts
Pat Hanrahan
Roto++: accelerating professional rotoscoping using shape manifolds
Wenbin Li
Fabio Viola
Jonathan Starck
Gabriel J. Brostow
Neill D. F. Campbell
Rich360: optimized spherical representation from structured panoramic camera arrays
Jungjin Lee
Bumki Kim
Kyehyun Kim
Younghui Kim
Junyong Noh
Mapping virtual and physical reality
Qi Sun
Li-Yi Wei
Arie Kaufman
SESSION: Materials
Szymon Rusinkiewicz
Reflectance modeling by neural texture synthesis
Miika Aittala
Timo Aila
Jaakko Lehtinen
ZoeMatrope: a system for physical material design
Leo Miyashita
Kota Ishihara
Yoshihiro Watanabe
Masatoshi Ishikawa
SESSION: Display software
Wolfgang Heidrich
Emulating displays with continuously varying frame rates
Krzysztof Templin
Piotr Didyk
Karol Myszkowski
Hans-Peter Seidel
GazeStereo3D: seamless disparity manipulations
Petr Kellnhofer
Piotr Didyk
Karol Myszkowski
Mohamed M. Hefeeda
Hans-Peter Seidel
Wojciech Matusik
Binary continuous image decomposition for multi-view display
Gou Koutaki
Seamless visual sharing with color vision deficiencies
Wuyao Shen
Xiangyu Mao
Xinghong Hu
Tien-Tsin Wong
SESSION: Correspondences & mapping
Yaron Lipman
Wasserstein barycentric coordinates: histogram regression using optimal transport
Nicolas Bonneel
Gabriel Peyré
Marco Cuturi
Entropic metric alignment for correspondence problems
Justin Solomon
Gabriel Peyré
Vladimir G. Kim
Suvrit Sra
Point registration via efficient convex relaxation
Haggai Maron
Nadav Dym
Itay Kezurer
Shahar Kovalsky
Yaron Lipman
Bijective maps from simplicial foliations
Marcel Campen
Cláudio T. Silva
Denis Zorin
Globally optimal toon tracking
Haichao Zhu
Xueting Liu
Tien-Tsin Wong
Pheng-Ann Heng
SESSION: Fluids simulation
Craig Schroeder
Resolving fluid boundary layers with particle strength exchange and weak adaptivity
Xinxin Zhang
Minchen Li
Robert Bridson
Schrödinger's smoke
Albert Chern
Felix Knöppel
Ulrich Pinkall
Peter Schröder
Steffen Weißmann
Surface-only liquids
Fang Da
David Hahn
Christopher Batty
Chris Wojtan
Eitan Grinspun
Multiphase SPH simulation for interactive fluids and solids
Xiao Yan
Yun-Tao Jiang
Chen-Feng Li
Ralph R. Martin
Shi-Min Hu
SESSION: Motion control
Stelian Coros
Unified motion planner for fishes with various swimming styles
Daiki Satoi
Mikihiro Hagiwara
Akira Uemoto
Hisanao Nakadai
Junichi Hoshino
Terrain-adaptive locomotion skills using deep reinforcement learning
Xue Bin Peng
Glen Berseth
Michiel van de Panne
Task-based locomotion
Shailen Agrawal
Michiel van de Panne
SESSION: Optimizing image processing
James Hays
Automatically scheduling halide image processing pipelines
Ravi Teja Mullapudi
Andrew Adams
Dillon Sharlet
Jonathan Ragan-Kelley
Kayvon Fatahalian
ProxImaL: efficient image optimization using proximal algorithms
Felix Heide
Steven Diamond
Matthias Nießner
Jonathan Ragan-Kelley
Wolfgang Heidrich
Gordon Wetzstein
Rigel: flexible multi-rate image processing hardware
James Hegarty
Ross Daly
Zachary DeVito
Jonathan Ragan-Kelley
Mark Horowitz
Pat Hanrahan
SESSION: Computational design of structures, shapes, and sound
David I. W. Levin
Computational design of stable planar-rod structures
Eder Miguel
Mathias Lepoutre
Bernd Bickel
Non-linear shape optimization using local subspace projections
Przemyslaw Musialski
Christian Hafner
Florian Rist
Michael Birsak
Michael Wimmer
Leif Kobbelt
Acoustic voxels: computational optimization of modular acoustic filters
Dingzeyu Li
David I. W. Levin
Wojciech Matusik
Changxi Zheng
SESSION: Deformable surface design
Etienne Vouga
Beyond developable: computational design and fabrication with auxetic materials
Mina Konaković
Keenan Crane
Bailin Deng
Sofien Bouaziz
Daniel Piker
Mark Pauly
Computational design of reconfigurables
Akash Garg
Alec Jacobson
Eitan Grinspun
SESSION: Image & shape manipulation
Connelly Barnes
cSculpt: a system for collaborative sculpting
Claudio Calabrese
Gabriele Salvati
Marco Tarini
Fabio Pellacini
StyLit: illumination-guided example-based stylization of 3D renderings
Jakub Fišer
Ondřej Jamriška
Michal Lukáč
Eli Shechtman
Paul Asente
Jingwan Lu
Daniel Sýkora
Flow-guided warping for image-based shape manipulation
Romain Vergne
Pascal Barla
Georges-Pierre Bonneau
Roland W. Fleming
Transfiguring portraits
Ira Kemelmacher-Shlizerman
SESSION: Sound, fluids & boundaries
Nikunj Raghuvanshi
Toward animating water with complex acoustic bubbles
Timothy R. Langlois
Changxi Zheng
Doug L. James
Generalized non-reflecting boundaries for fluid re-simulation
Morten Bojsen-Hansen
Chris Wojtan
Preserving geometry and topology for fluid flows with thin obstacles and narrow gaps
Vinicius C. Azevedo
Christopher Batty
Manuel M. Oliveira
SESSION: Curve & strut networks for fabrication
Richard Hao Zhang
Synthesis of filigrees for digital fabrication
Weikai Chen
Xiaolong Zhang
Shiqing Xin
Yang Xia
Sylvain Lefebvre
Wenping Wang
Designing structurally-sound ornamental curve networks
Jonas Zehnder
Stelian Coros
Bernhard Thomaszewski
Connected fermat spirals for layered fabrication
Haisen Zhao
Fanglin Gu
Qi-Xing Huang
Jorge Garcia
Yong Chen
Changhe Tu
Bedrich Benes
Hao Zhang
Daniel Cohen-Or
Baoquan Chen
Printing arbitrary meshes with a 5DOF wireframe printer
Rundong Wu
Huaishu Peng
François Guimbretière
Steve Marschner
SESSION: Physical phenomena
Adam Bargteil
A semi-implicit material point method for the continuum simulation of granular materials
Gilles Daviet
Florence Bertails-Descoubes
Drucker-prager elastoplasticity for sand animation
Gergely Klár
Theodore Gast
Andre Pradhana
Chuyuan Fu
Craig Schroeder
Chenfanfu Jiang
Joseph Teran
Fast approximations for boundary element based brittle fracture simulation
David Hahn
Chris Wojtan
SESSION: Mappings
Justin Solomon
Bounded distortion harmonic shape interpolation
Edward Chien
Renjie Chen
Ofir Weber
On the convexity and feasibility of the bounded distortion harmonic mapping problem
Zohar Levi
Ofir Weber
Volume-encoded UV-maps
Marco Tarini
Motion graphs for unstructured textured meshes
Fabián Prada
Misha Kazhdan
Ming Chuang
Alvaro Collet
Hugues Hoppe
SESSION: Intrinsic images
Piotr Didyk
Live intrinsic video
Abhimitra Meka
Michael Zollhöfer
Christian Richardt
Christian Theobalt
Let there be color!: joint end-to-end learning of global and local image priors for automatic image colorization with simultaneous classification
Satoshi Iizuka
Edgar Simo-Serra
Hiroshi Ishikawa
SESSION: Rendering & simulation with GPUs
Andrew Selle
Real-time rendering on a power budget
Rui Wang
Bowen Yu
Julio Marco
Tianlei Hu
Diego Gutierrez
Hujun Bao
A system for rapid exploration of shader optimization choices
Yong He
Tim Foley
Kayvon Fatahalian
Efficient GPU rendering of subdivision surfaces using adaptive quadtrees
Wade Brainerd
Tim Foley
Manuel Kraemer
Henry Moreton
Matthias Nießner
SESSION: Capturing humans
Kun Zhou
Fusion4D: real-time performance capture of challenging scenes
Mingsong Dou
Sameh Khamis
Yury Degtyarev
Philip Davidson
Sean Ryan Fanello
Adarsh Kowdle
Sergio Orts Escolano
Christoph Rhemann
David Kim
Jonathan Taylor
Pushmeet Kohli
Vladimir Tankovich
Shahram Izadi
An anatomically-constrained local deformation model for monocular face capture
Chenglei Wu
Derek Bradley
Markus Gross
Thabo Beeler
AutoHair: fully automatic hair modeling from a single image
Menglei Chai
Tianjia Shao
Hongzhi Wu
Yanlin Weng
Kun Zhou
Lightweight eye capture using a parametric model
Pascal Bérard
Derek Bradley
Markus Gross
Thabo Beeler
Realtime 3D eye gaze animation using a single RGB camera
Congyi Wang
Fuhao Shi
Shihong Xia
Jinxiang Chai
SESSION: Sketching & writing
Karan Singh
The sketchy database: learning to retrieve badly drawn bunnies
Patsorn Sangkloy
Nathan Burnell
Cusuh Ham
James Hays
Fidelity vs. simplicity: a global approach to line drawing vectorization
Jean-Dominique Favreau
Florent Lafarge
Adrien Bousseau
Learning to simplify: fully convolutional networks for rough sketch cleanup
Edgar Simo-Serra
Satoshi Iizuka
Kazuma Sasaki
Hiroshi Ishikawa
Legible compact calligrams
Changqing Zou
Junjie Cao
Warunika Ranaweera
Ibraheem Alhashim
Ping Tan
Alla Sheffer
Hao Zhang
SESSION: Meshes
Daniele Panozzo
HexEx: robust hexahedral mesh extraction
Max Lyon
David Bommes
Leif Kobbelt
All-hex meshing using closed-form induced polycube
Xianzhong Fang
Weiwei Xu
Hujun Bao
Jin Huang
Fast and exact discrete geodesic computation based on triangle-oriented wavefront propagation
Yipeng Qin
Xiaoguang Han
Hongchuan Yu
Yizhou Yu
Jianjun Zhang
SESSION: Faces & portraits
Andrew Nealen
Real-time facial animation with image-based dynamic avatars
Chen Cao
Hongzhi Wu
Yanlin Weng
Tianjia Shao
Kun Zhou
JALI: an animator-centric viseme model for expressive lip synchronization
Pif Edwards
Chris Landreth
Eugene Fiume
Karan Singh
Perspective-aware manipulation of portrait photos
Ohad Fried
Eli Shechtman
Dan B. Goldman
Adam Finkelstein
Painting style transfer for head portraits using convolutional neural networks
Ahmed Selim
Mohamed Elgharib
Linda Doyle
SESSION: Procedural modeling
Takeo Igarashi
Interactive sketching of urban procedural models
Gen Nishida
Ignacio Garcia-Dorado
Daniel G. Aliaga
Bedrich Benes
Adrien Bousseau
Computational network design from functional specifications
Chi-Han Peng
Yong-Liang Yang
Fan Bao
Daniel Fink
Dong-Ming Yan
Peter Wonka
Niloy J. Mitra
Crowd-driven mid-scale layout design
Tian Feng
Lap-Fai Yu
Sai-Kit Yeung
KangKang Yin
Kun Zhou
SESSION: Meshes & fields
Wenping Wang
Subdivision exterior calculus for geometry processing
Fernando de Goes
Mathieu Desbrun
Mark Meyer
Tony DeRose
Accelerated quadratic proxy for geometric optimization
Shahar Z. Kovalsky
Meirav Galun
Yaron Lipman
G
1
non-uniform Catmull-Clark surfaces
Xin Li
G. Thomas Finnigan
Thomas W. Sederberg
SESSION: Plants & humans
KangKang Yin
Modeling dense inflorescences
Andrew Owens
Mikolaj Cieslak
Jeremy Hart
Regine Classen-Bockhoff
Przemyslaw Prusinkiewicz
Spectral style transfer for human motion between independent actions
M. Ersin Yumer
Niloy J. Mitra
A deep learning framework for character motion synthesis and editing
Daniel Holden
Jun Saito
Taku Komura
PiGraphs: learning interaction snapshots from observations
Manolis Savva
Angel X. Chang
Pat Hanrahan
Matthew Fisher
Matthias Nießner
SESSION: Texture
Sylvain Lefebvre
Multi-scale label-map extraction for texture synthesis
Yitzchak David Lockerman
Basile Sauvage
Rémi Allègre
Jean-Michel Dischler
Julie Dorsey
Holly Rushmeier
Time-varying weathering in texture space
Rachele Bellini
Yanir Kleiman
Daniel Cohen-Or
SESSION: User interfaces
Maneesh Agrawala
Soli: ubiquitous gesture sensing with millimeter wave radar
Jaime Lien
Nicholas Gillian
M. Emre Karagozler
Patrick Amihood
Carsten Schwesig
Erik Olson
Hakim Raja
Ivan Poupyrev
Efficient and precise interactive hand tracking through joint, continuous optimization of pose and correspondences
Jonathan Taylor
Lucas Bordeaux
Thomas Cashman
Bob Corish
Cem Keskin
Toby Sharp
Eduardo Soto
David Sweeney
Julien Valentin
Benjamin Luff
Arran Topalian
Erroll Wood
Sameh Khamis
Pushmeet Kohli
Shahram Izadi
Richard Banks
Andrew Fitzgibbon
Jamie Shotton
Rig animation with a tangible and modular input device
Oliver Glauser
Wan-Chun Ma
Daniele Panozzo
Alec Jacobson
Otmar Hilliges
Olga Sorkine-Hornung
SESSION: Expressive animation
Marie-Paule Cani
Artist-directed dynamics for 2D animation
Yunfei Bai
Danny M. Kaufman
C. Karen Liu
Jovan Popović
SketchiMo: sketch-based motion editing for articulated characters
Byungkuk Choi
Roger Blanco i Ribera
J. P. Lewis
Yeongho Seol
Seokpyo Hong
Haegwang Eom
Sunjin Jung
Junyong Noh
Shadow theatre: discovering human motion from a sequence of silhouettes
Jungdam Won
Jehee Lee
SESSION: Photo organization & manipulation
Ping Tan
Automatic triage for a photo series
Huiwen Chang
Fisher Yu
Jue Wang
Douglas Ashley
Adam Finkelstein
Sky is not the limit: semantic-aware sky replacement
Yi-Hsuan Tsai
Xiaohui Shen
Zhe Lin
Kalyan Sunkavalli
Ming-Hsuan Yang