Full Conference | Full Conference One-Day | |
フルカンファレンス | 1日券 |
Let’s Write an Android Game!
Thursday, 17 December | 10:45 AM - 12:30 PM | Room 502
Using the freely available SDK and tools, this course explains how graphics-oriented applications on Android are structured, how OpenGL ES can be leveraged for rendering, and how other Android features, such as the touch screen and orientation sensors, can be used to make great games. Topics include: the basics of Android development (tools, API, and core classes), application life cycle, events management, threading, and rendering of 2D and 3D scenes.
Level
Intermediate
Presentation Language
Presented in Japanese
Prerequisites
Basic familiarity with OpenGL. Familiarity with Java is helpful.
Instructor(s)
Chris Pruett Google Japan
Instructor Bio(s)
Chris Pruett works in Google's Japan office to support local Android application development. Prior to joining the Android team, he worked as an engineer on Lively, Google's 3D online world. Before joining Google in 2007, he developed video games for several years at a subsidiary of Activision, Inc. In his free time, he enjoys dissecting horror games. A summary of his research: Chris' Survival Horror Quest.