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Education Talks

Saturday, 19 December | 11:00 AM - 12:30 PM | Room 414/415

Session Chair
Judy Brown

CG Education Improves the Power of Human Expression

For more than 10 years, ZOU STUDIO’s CG workshop has used computers to improve the power of human expression for people of all ages and abilities.  This talk summarizes the format of the workshop, the applications it teaches, which computer systems are most appropriate in the workshop environment, and how many tutors are required to help students achieve their goals. 

The workshop focuses on three basic principles:  communication, persistence, and repetition. During the talk, comments from three workshop students illustrate the importance of these principles:

• Misako Hirasawa, 82, has repeated the same CG lesson many times. Now she can use orthographic views to create fantastic 3D characters. She says:  "I am very happy to be able to understand and create CG artworks. It is important for me to create the same scene more than once."

• Tomoko Ikegami began creating 3D CG artworks after she retired 10 years ago. Now she understands how to create  with digital tools. She says: “I am so glad to create better artworks than I had imagined.”  

• Suzuka Hirabayashi is mentally disabled, but she has great powers of concentration. She paints beautiful flowers and people with  a pen tablet. She says: “A laptop is a great convenience for me, because I can use it to create CG artworks. I am so happy to go to a fantasy world.”

Kyoko Eguchi
ZOU STUDIO, Inc.

Educational Activity Using A Photograph Mapping System

This talk summarizes a photograph mapping system that uses geocoding and GPS to support visualization of the sakura (cherry-blossom) front as it moves across Japan in the spring, fieldwork in suburban areas, and interactive questionnaires in museums. The system has been used in events and workshops for suburban residents, elderly persons, students, and internet users. It is very effective for learning about everyday events and interactive technologies.  

Hidenori Watanave 
Photon, Inc., Tokyo Metropolitan University

WiiRemote Programming: Interactive Techniques for Education for Young Engineers

This case study presents results from a project that uses WiiRemote, the consumer video game controller, to teach interactive techniques in engineering schools and technical colleges. The project is based on findings from earlier attempts to use WiiRemote to motivate learning among middle-school students. 

Akihiko Shirai 
Ecole Nationale Supérieure d'Arts et Métiers, National Science Museum (Miraikan)