Rendering

Efficient Acquisition of Light Transport Based on Separation of Direct and Global Components

A method for acquiring light transport of a scene based on separation of direct and global illumination components.

Keiichi Ochiai 
NTT DOCOMO, INC

Norimichi Tsumura
Toshiya Nakaguchi 
Yoichi Miyake 
Chiba University

Curling and Animating Fur Using the Layered-Textures Method

This extension of previous methods for fur rendering based on texture layers adds physically based strand animation and fur shape control.

Paulo Teixeira da Silva 
Tsuneya Kurihara 
Tomoyuki Nishita 
The University of Tokyo

GPU-Accelerated Isosurface Volume Rendering Using Depth-Based Coherence

A novel GPU-based system that permits real-time visualization of isosurfaces in volume data. Depth-based coherence is used to speed up rendering during rotation.

Colin Braley 
Robert Hagan 
Yong Cao 
Denis Gracanin 
Virginia Polytechnic Institute and State University

A Tone-Reproduction Operator Accounting for Mesopic Vision

A tone-mapping operator for mesopic vision in which chrominance changes are perceptually uniform, decoupled from the luminance compression stage and suitable for real-time purposes.

Michihiro Mikamo 
Marcos Slomp 
Toru Tamaki 
Kazufumi Kaneda 
Hiroshima University

Granular Materials Rendering Based on Radiance Caching

A method for rendering granular materials that models the object as discrete partilces and calculates light scattering with radiance caching.

Toshihisa Yamahata 
Nara Institute of Science and Technology

Non-Parametric BRDFs for Pearlescent Coatings

An optimal BRDF model that uses a non-parametric model to represent the color-shift effect of pearlescent coatings, which are widely used in various industrial products.

Myoung Kook Seo 
Gwangju Institute of Science and Technology

Computer-Generated Tie-Dyeing Pattern

A novel interactive method for simulation of tie-dyeing patterns considering 3D folded-cloth geometry.

Yuki Morimoto
Ono Kenji
VCAD System Research Program, RIKEN

Photon-Density Estimation Using Multiple-Importance Sampling

Applying multiple-importance sampling to density estimation to reduce photon-map noise. The method is easy to implement, imposes low overhead, and delivers good results without nervous parameter tuning.

Yusuke Tokuyoshi