Real-Time Dragons
Saturday, 19 December | 7:30 AM - 9:15 AM | Room 501
Session Chair
Takashi Kanai
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Real-Time Horizon-Based Reflection Occlusion
A real-time screen-space method to calculate reflection occlusion. This fast method can handle dynamic scenes, variational lighting environments, and changing views.
Xin Zhao Xubo Yang Shanghai Jiao Tong University
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Real-Time Visual Simulation of Ice Melting, Taking Into Account Meltwater
A real-time visual simulation of melting ice and flows of meltwater on the ice.
Kei Iwasaki Hideyuki Uchida Wakayama University Yoshinori Dobashi Hokkaido University Tomoyuki Nishita The University of Tokyo
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CUDA Renderer: A Programmable Graphics Pipeline
A fully programmable graphics pipeline that uses CUDA without any hardware modifications. This approach offers siginificant speedup, especially on order-independent transparencies.
Fang Liu Meng-Cheng Huang Xue-Hui Liu Institute of Software, Chinese Acadamy of Sciences En-Hua Wu Institute of Software, Chinese Acadamy of Sciences and Universidade de Macau