Real-Time Dragons
Saturday, 19 December | 7:30 AM - 9:15 AM | Room 501
Session Chair
Takashi Kanai
Real-Time Horizon-Based Reflection Occlusion
A real-time screen-space method to calculate reflection occlusion. This fast method can handle dynamic scenes, variational lighting environments, and changing views.
Xin Zhao Xubo Yang Shanghai Jiao Tong University
Real-Time Visual Simulation of Ice Melting, Taking Into Account Meltwater
A real-time visual simulation of melting ice and flows of meltwater on the ice.
Kei Iwasaki Hideyuki Uchida Wakayama University Yoshinori Dobashi Hokkaido University Tomoyuki Nishita The University of Tokyo
CUDA Renderer: A Programmable Graphics Pipeline
A fully programmable graphics pipeline that uses CUDA without any hardware modifications. This approach offers siginificant speedup, especially on order-independent transparencies.
Fang Liu Meng-Cheng Huang Xue-Hui Liu Institute of Software, Chinese Acadamy of Sciences En-Hua Wu Institute of Software, Chinese Acadamy of Sciences and Universidade de Macau