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Technical Papers Preview Video
Texturing
Thursday, 17 December | 5:30 AM - 7:15 AM | Room 301/302
Session Chair
Kartic Subr
TOG article 107
Layered Shape Synthesis: Automatic Generation of Control Maps for Non-Stationary Textures
A novel example-based synthesis method for inhomogeneous textures based on decomposing the input texture into layers, using shape synthesis to produce new layers and letting them guide the synthesis.
Amir Rosenberger Daniel Cohen-Or Tel Aviv University Dani Lischinski Hebrew University
TOG article 108
Feature-Aligned Shape Texturing
Exploring the use of salient curves in synthesizing natural-looking, shape-revealing textures on surfaces.
Kai Xu Simon Fraser University, National University of Defense Technology Daniel Cohen-Or Tel Aviv University Tao Ju Washington University in St. Louis Ligang Liu Zhejiang University Hao Zhang Simon Fraser University Shizhe Zhou Zhejiang University Yueshan Xiong National University of Defense Technology
TOG article 109
Continuity Mapping for Multi-Chart Textures
Continuity maps can make any multi-chart parameterization seamless, without requiring re-parameterization of the artist-provided textures or inaccurate texturing operations like texture transfers.
Francisco Gonzalez Garcia Gustavo Patow Universitat de Girona
TOG article 110
Motion Field Texture Synthesis
Application of example-based texture synthesis to motion fields. The technique takes on general exemplars, generates artistic effects, and produces 3D outputs from 2D inputs.
Chongyang Ma Tsinghua University, Microsoft Research Asia Li-Yi Wei Microsoft Research Baining Guo Microsoft Research Asia, Tsinghua University Kun Zhou Zhejiang University