Full Conference | Full Conference One-Day | |
フルカンファレンス | 1日券 |
Technical Papers Preview Video
Physically Based Animation
Thursday, 17 December | 12:45 PM - 3:00 PM | Room 301/302
Session Chair
John Keyser
TOG article 119
Harmonic Shells: A Practical Nonlinear Sound Model for Near-Rigid Thin Shells
Synthesizing realistic sounds due to nonlinear thin-shell vibrations by introducing reduced-order modal dynamics and far-field acoustic transfer mapping techniques.
Jeffrey Chadwick Steven An Doug James Cornell University
TOG article 120
Stretching and Wiggling Liquids
This framework for simulating complex fluid phenomena introduces an Eulerian vortex-sheet method for controllable interface dynamics and a liquid-biased filter for sampling the surface without aliasing.
Doyub Kim Seoul National University Oh-Young Song Sejong University Hyeong-Seok Ko Seoul National University
TOG article 121
Synthetic Turbulence Using Artificial Boundary Layers
A novel method based on CFD turbulence modeling theory that allows us to efficiently precompute and simulate turbulence generation near obstacles in a fluid flow.
Tobias Pfaff ETH Zürich Markus Gross ETH Zürich, Disney Research Zürich Andrew Selle Walt Disney Animation Studios Nils Thürey ETH Zürich
TOG article 122
Aggregate Dynamics for Dense Crowd Simulation
A novel, scalable approach for simulating dense crowds by directly modeling the large-scale aggregate motion through a hybrid discrete/continuous model.
Rahul Narain Abhinav Golas University of North Carolina at Chapel Hill Sean Curtis Walt Disney Animation Studios Ming Lin University of North Carolina at Chapel Hill
TOG article 123
Skipping Steps in Deformable Simulation With Online Model Reduction
A precomputation-free, online model-reduction method for accelerating nonlinear deformable body simulations.
Theodore Kim University of Saskatchewan, Cornell University Doug James Cornell University