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Technical Papers Preview Video
Physically Based Animation
Thursday, 17 December | 12:45 PM - 3:00 PM | Room 301/302
Session Chair
John Keyser
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TOG article 119
Harmonic Shells: A Practical Nonlinear Sound Model for Near-Rigid Thin Shells
Synthesizing realistic sounds due to nonlinear thin-shell vibrations by introducing reduced-order modal dynamics and far-field acoustic transfer mapping techniques.
Jeffrey Chadwick Steven An Doug James Cornell University
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TOG article 120
Stretching and Wiggling Liquids
This framework for simulating complex fluid phenomena introduces an Eulerian vortex-sheet method for controllable interface dynamics and a liquid-biased filter for sampling the surface without aliasing.
Doyub Kim Seoul National University Oh-Young Song Sejong University Hyeong-Seok Ko Seoul National University
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TOG article 121
Synthetic Turbulence Using Artificial Boundary Layers
A novel method based on CFD turbulence modeling theory that allows us to efficiently precompute and simulate turbulence generation near obstacles in a fluid flow.
Tobias Pfaff ETH Zürich Markus Gross ETH Zürich, Disney Research Zürich Andrew Selle Walt Disney Animation Studios Nils Thürey ETH Zürich
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TOG article 122
Aggregate Dynamics for Dense Crowd Simulation
A novel, scalable approach for simulating dense crowds by directly modeling the large-scale aggregate motion through a hybrid discrete/continuous model.
Rahul Narain Abhinav Golas University of North Carolina at Chapel Hill Sean Curtis Walt Disney Animation Studios Ming Lin University of North Carolina at Chapel Hill
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TOG article 123
Skipping Steps in Deformable Simulation With Online Model Reduction
A precomputation-free, online model-reduction method for accelerating nonlinear deformable body simulations.
Theodore Kim University of Saskatchewan, Cornell University Doug James Cornell University