Full Conference | Full Conference One-Day | |
フルカンファレンス | 1日券 |
Technical Papers Preview Video
Real-Time Rendering
Friday, 18 December | 7:30 AM - 9:15 AM | Room 301/302
Session Chair
David Kirk
TOG article 132
Micro-Rendering for Scalable, Parallel Final Gathering
A novel micro-rendering technique for efficient final gathering in dynamic scenes with importance-warping for rasterization of hierarchical point representations. The paper demonstrates multiple-bounce indirect illumination and photon-mapping walkthroughs.
Tobias Ritschel Max-Planck-Institut für Informatik Thomas Engelhardt VISUS / Universität Stuttgart Thorsten Grosch Hans-Peter Seidel Max-Planck-Institut für Informatik Jan Kautz University College London Carsten Dachsbacher VISUS / Universität Stuttgart
TOG article 133
All-Frequency Rendering With Dynamic, Spatially Varying Reflectance
A technique for real-time rendering of dynamic, spatially varying BRDFs with all-frequency shadows from environmental and point lights.
Jiaping Wang Microsoft Reseach Asia Peiran Ren Tsinghua Univeristy Minmin Gong Microsoft Research Asia John Snyder Microsoft Research Baining Guo Microsoft Research Asia
TOG article 134
Depth-of-Field Rendering with Multiview Synthesis
A GPU-based real-time rendering method that simulates a high-quality depth-of-field blur, similar in quality to multiview accumulation methods.
Sungkil Lee Max-Planck-Institut für Informatik Elmar Eisemann Universität des Saarlandes, Max-Planck-Institut für Informatik Hans-Peter Seidel Max-Planck-Institut für Informatik
TOG article 135
Amortized Supersampling
A real-time rendering scheme that reuses samples from earlier time frames to achieve spatial supersampling at a fraction of the cost when compared to traditional approaches.
Lei Yang Hong Kong University of Science and Technology Diego Nehab Microsoft Research Pedro Sander Hong Kong University of Science and Technology Pitchaya Sitthi-Amorn Jason Lawrence University of Virginia Hugues Hoppe Microsoft Research