Full Conference | Full Conference One-Day | |
フルカンファレンス | 1日券 |
Technical Papers Preview Video
Global Illumination
Friday, 18 December | 10:45 AM - 12:30 PM | Room 301/302
Session Chair
George Drettakis
TOG article 140
Adaptive Wavelet Rendering
This method adaptively renders directly in a wavelet basis to reduce Monte Carlo sample rate and uses a wavelet approximation to reconstruct a smooth image.
Ryan Overbeck Craig Donner Columbia University Ravi Ramamoorthi University of California, Berkeley
TOG article 141
Stochastic Progressive Photon Mapping
A new formulation of progressive photon mapping that allows rendering of combinations of distributed ray-tracing efffects and complex illumination settings.
Toshiya Hachisuka Henrik Wann Jensen University of California, San Diego
TOG article 142
Automatic Bounding of Programmable Shaders for Efficient Global Illumination
A method for enabling the use of programmable shaders in G.I. rendering demonstrated with multi-dimensional lightcuts and photon mapping on scenes with complex geometry, materials, and lighting.
Edgar Velazquez-Armendariz Shuang Zhao Milos Hasan Bruce Walter Kavita Bala Cornell University
TOG article 143
Virtual Spherical Lights for Many-Light Rendering of Glossy Scenes
Many-light approaches approximate the global-illumination problem by many virtual point lights (VPLs). This paper introduces the virtual spherical light (VSL), which achieves much better accuracy in glossy scenes.
Milos Hasan Jaroslav Krivanek Bruce Walter Kavita Bala Cornell University