Full Conference | Full Conference One-Day | |
フルカンファレンス | 1日券 |
Technical Papers Preview Video
Geometry: Interaction & Subdivision
Friday, 18 December | 12:45 PM - 2:30 PM | Room 303/304
Session Chair
Niloy Mitra
TOG article 148
Structured Annotations for 2D-to-3D Modeling
A single-view 2D interface for 3D modeling based on the idea of placing 2D primitives and annotations on an existing, pre-made sketch or image.
Yotam Gingold New York University/JST ERATO Takeo Igarashi The University of Tokyo/JST ERATO Denis Zorin New York University
TOG article 149
Analytic Drawing of 3D Scaffolds
Novel techniques for computer-assisted analytic drawing of 3D scaffolds. Geometric constraints derived from the scaffold allow precise 3D geometry to be inferred from sketched stroke input.
Ryan Schmidt University of Toronto Azam Khan Autodesk Inc. Karan Singh University of Toronto Gord Kurtenbach Autodesk Inc.
TOG article 150
DiagSplit: Parallel, Crack-Free, Adaptive Tessellation for Micropolygon Rendering
A highly parallel algorithm for adaptively tessellating displaced parametric surfaces into high-quality, crack-free micropolygon meshes.
Matthew Fisher Stanford University Kurt Akeley Microsoft Research Patrick Hanrahan Stanford University William Mark Intel Corporation Solomon Boulos Kayvon Fatahalian Stanford University
TOG article 151
Approximating Subdivision Surfaces With Gregory Patches for Hardware Tessellation
A new method of approximating Catmull-Clark subdivision surfaces with Gregory patches is. These patches are easily accelerated by the new Direct3D 11 hardware tessellator, resulting in excellent performance.
Charles Loop Microsoft Research Scott Schaefer Texas A&M University Tianyun Ni Ignacio Castano NVIDIA Corporation