Full Conference | Full Conference One-Day | |
フルカンファレンス | 1日券 |
Technical Papers Preview Video
GPU Algorithms & Systems
Saturday, 19 December | 5:30 AM - 7:15 AM | Room 301/302
Session Chair
Sung-Eui Yoon
TOG article 152
Efficient Ray Casting of Volumetric Datasets With Polyhedral Boundaries on Manycore GPUs
Achievement of real-time frame rates while ray-casting many volumes with arbitrary intersecting polyhedral geometry. CUDA allows us to fully parallelize this process with optimal communication between parallel threads.
Bernhard Kainz Markus Grabner Alexander Bornik Stefan Hauswiesner Judith Mühl Dieter Schmalstieg Graz University of Technology
TOG article 153
Debugging GPU Stream Programs Through Automatic Dataflow Recording and Visualization
A novel framework for debugging GPU stream programs through automatic dataflow recording and visualization.
Qiming Hou Tsinghua University Kun Zhou Zhejiang University Baining Guo Microsoft Research Asia
TOG article 154
Real-Time Parallel Hashing on the GPU
An efficient, real-time, data-parallel algorithm for building large hash tables of millions of elements in real time and its use for various graphics algorithms.
Dan Anthony Alcantara Andrei Sharf Fatemeh Abbasinejad Shubhabrata Sengupta University of California, Davis Michael Mitzenmacher Harvard University John Owens Nina Amenta University of California, Davis
TOG article 155
RenderAnts: Interactive REYES Rendering on GPUs
A REYES rendering system that runs entirely on GPUs. RenderAnts can generate images of comparable quality to RenderMan, but is more than one order of magnitude faster.
Kun Zhou Zhejiang University Qiming Hou Tsinghua University Zhong Ren Minmin Gong Xin Sun Baining Guo Microsoft Research Asia