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Technical Papers Preview Video
Character Animation
Saturday, 19 December | 12:45 PM - 3:00 PM | Room 301/302
Session Chair
Theodore Kim
TOG article 168
Optimizing Walking Controllers
An algorithm for optimizing control parameters for full-body 3D characters that reproduces many elements of natural human walking.
Jack M. Wang David J. Fleet Aaron Hertzmann University of Toronto
TOG article 169
Compact Character Controllers
Intelligent automatic selection of parametric motion data enables compact and powerful data-driven character controllers that can achieve challenging objectives such as navigating dynamically changing stairs or revolving doors.
Yongjoon Lee Seong Jae Lee Zoran Popovic University of Washington
TOG article 170
Robust Task-Based Control Policies for Physics-Based Characters
Robust task-based control policies allow physically simulated characters to complete given tasks, such as walking to a target location, while being physically perturbed in significant ways.
Stelian Coros Philippe Beaudoin Michiel van de Panne The University of British Columbia
TOG article 171
Modeling Spatial and Temporal Variation in Motion Data
Given a few input examples, this system trains a generative model that can synthesize spatial and temporal variants of the inputs.
Manfred Lau Ziv Bar-Joseph James Kuffner Carnegie Mellon University
TOG article 172
Real-Time Prosody-Driven Synthesis of Body Language
A data-driven method for synthesizing human body-language animations from a live speech signal in real time.
Sergey Levine Christian Theobalt Vladlen Koltun Stanford University