スケッチ

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スケッチでは、アートやデザイン、アニメーション制作から映画、CM、ゲーム、Webデザイン等の産業応用まで、コンピュータグラフィックスとインタラクティブ技術に関する様々なフェーズにおける斬新なアイデアやノウハウを紹介しています。完成度の高さより、ユニークさと面白さを尊重しています。約15分の講演とそれに続く質疑を通して、講演者との意見交換の場にして下さい。

シーグラフアジア 2009 スケッチセッション一覧:

Effects & Simulation

Friday, 18 December | 7:30 AM - 9:15 AM | Room 501

Session Chair

Armin Bruderlin

Directable Trailing Effect

An implemented system based on particle dynamics designed for easy posing and simulation of trails in 3D space for the feature film "Quantum Quest".

Pei-Zhi Huang
Bill Chang 
Tin-Yun Lu 
Digimax Inc.

Tsai-Yen Li 
National Chengchi University

Controlling Explosion Simulation

A method for controlling explosion simulation so that the final shape of an explosion becomes a target shape specified by the user.

Yoshinori Dobashi 
Shuhei Sato 
Tsuyoshi Yamamoto 
Hokkaido University

Ken Anjyo 
OLM Digital Inc.

Realistic Grass-Withering Simulation Using Time-Varying Texels

Using the novel concept of time-varying texels to achieve the first realistic simulation of grass withering.

Shaohui Jiao 
Institute of Software, Chinese Academy of Sciences

Pheng Ann Heng 
Chinese University of Hong Kong

Enhua Wu 
Universidade de Macau and Institute of Software, Chinese Academy of Sciences

Elasticity Change Model by Liquid Flow in Porous Media

A model that includes elasticity variations generated by liquid flow in a material that has internal pore space.

Hirotoshi Ashida 
Yoshihiro Kuroda 
Masataka Imura 
Yoshiyuki Kagiyama 
Osamu Oshiro 
Osaka University