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Technical Sketches
Modeling Player Performance In Rhythm Games
A method for modeling skill level in a rhythm game by building probabilistic models of how well the player is able to match a technically perfect execution.
Lingfeng Yang
Square Enix Co., Ltd.
Integrating Lip-Synch Into Game Production Workflow: Sengoku BASARA 3
This skeetch describes integration of automated lip-synch (lip synchronization) into production of Sengoku BASARA 3, a PS3/Wii game by Capcom.
Shin’ichi Kawamoto
ATR/JAIST
Tatsuo Yotsukura
OLM Digital Inc.
Satoshi Nakamura
NICT
Junya Yamamoto
Capcom Entertainment, Inc.
Tsunenori Shirahama
Capcom Entertainment, Inc.
Hakuei Yamamoto
Capcom Entertainment, Inc.
Measuring Interest in Linear Single-Player FPS Games
This study measured attention levels to identify points of high player interest in linear single-player FPS games.
Kenneth Chan
Tokyo University of Technology
Koji Mikami
Tokyo University of Technology
Kunio Kondo
Tokyo University of Technology
EDGE: An Easy Design Tool for Rapid Game Development
With EDGE, game designers without programming skills can make game events and effects.
Hwan-Soo Yoo
University of Seou
Seong-Whan Kim
University of Seoul
Ok-Hue Cho
Chung-Ang University