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Technical Sketches

Simulating Drools and Snots for Bulls in "Knight and Day"
A set of techniques used to produce drool effects for bulls in the "Knight and Day" movie production.
Tae-Yong Kim
Rhythm & Hues Studios
Oliver Palmer
Rhythm & Hues Studios
Nathan Litke
Rhythm & Hues Studios

Simulation-Aided Performance: Behind The Coils Of Slinky Dog in "Toy Story 3"
Summary of the collaborative work between simulation technical directors and animators for Slinky Dog in "Toy Story 3".
Aaron Lo
Pixar Animation Studios
Jiayi Chong
Pixar Animation Studios
David Ryu
Pixar Animation Studios

MobiRT: An Implementation of OpenGL ES-Based CPU-GPU Hybrid Ray Tracer for Mobile Devices
Implementation of an OpenGL ES-based CPU-GPU hybrid ray trace, the first demonstration of full-Whitted ray tracing in dynamic scenes using OpenGL ES.
Jae-Ho Nah
Yonsei University
Yoon-Sig Kang
Yonsei University
Kwang-Jo Lee
Yonsei University
Shin-Jun Lee
Yonsei University
Tack-Don Han
Yonsei University
Sung-Bong Yang
Yonsei University

Blue Mars Chronicles: Building for Millions
Insights and guidelines on how to maintain productive relationships with 3D content developers of the online virtual world Blue Mars.
Andrei Sherstyuk
Avatar-Reality, Inc.
Sally Olle
Estelle Parnall Designs
Jim Sink
Avatar-Reality, Inc.