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Technical Sketches
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Real-Time Stereo Visual Hull Rendering using a Multi-GPU-accelerated Pipeline
A novel real-time, image-based visual hull-rendering pipeline that adopts a single PC with multiple GPUs and renders stereo images of the object at 30~40 fps.
Jie Feng
Peking University
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Interactive Voxelized Epipolar Shadow Volumes
A new visibility sampling in epipolar space that can be efficiently computed via a standard parallel scan. This allows shadow rendering in participating media at up to 300 fps.
Chris Wyman
University of Iowa
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Parallel Progressive Photon Mapping on GPUs
A GPU implementation of progressive photon mapping. The main idea is a new data-parallel progressive radiance estimation algorithm, including data-parallel construction of photon maps.
Toshiya Hachisuka
University of California, San Diego
Henrik Jensen
University of California, San Diego
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Ordered Depth-First Layouts for Ray Tracing
In this ordered depth-first tree layout, a child that has a larger surface area is stored next to its parent, so parent-child localities can be maximized.
Jae-Ho Nah
Yonsei University
Jeong-Soo Park
Yonsei University
Jin-Woo Kim
Yonsei University
Chanmin Park
Samsung Electronics
Tack-Don Han
Yonsei University