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Technical Papers
TOG Article:
141
A Practical Appearance Model for Dynamic Facial Color
This animatable appearance model for skin-color animation, based on real measurements of melanin and hemoglobin, is efficiently coupled with a geometric facial-animation rig.
Jorge Jimenez
Universidad de Zaragoza
Timothy Scully
University College London
Nuno Barbosa
Universidade do Porto
Craig Donner
Leolux
Xenxo Alvarez
Face In Motion
Teresa Vieira
Universidade de Trás-os-Montes e Alto Douro
Paul Matts
Procter & Gamble
Veronica Orvalho
Instituto de Telecomuniçaões
Diego Gutierrez
Universidad de Zaragoza
Tim Weyrich
University College London
TOG Article:
142
Consistent Normal Interpolation
A simple modification of Phong normal interpolation that allows physically plausible reflections yet changes smoothly across the surface.
Alexander Reshetov
Intel Corporation
Alexei Soupikov
Intel Corporation
William R Mark
Intel Corporation
TOG Article:
143
Combining Global and Local Virtual Lights for Detailed Glossy Illumination
This global-illumination solution for glossy inter-reflections handles the low-rank (dense) and high-rank (sparse) lighting components separately, using visibility clustering and a novel local-lights technique.
Tomas Davidovic
Universität des Saarlandes and Deutsche Forschungszentrum für Künstliche Intelligenz GmbH
Jaroslav Krivanek
Cornell University
Milos Hasan
Harvard University
Philipp Slusallek
Universität des Saarlandes and Deutsche Forschungszentrum für Künstliche Intelligenz GmbH
Kavita Bala
Cornell University
TOG Article:
144
A Progressive Error Estimation Framework for Photon Density Estimation
A first-error estimation framework for photon-density estimation methods that works under complex and general light transport configurations.
Toshiya Hachisuka
University of California, San Diego
Wojciech Jarosz
Disney Research Zürich
Henrik Jensen
University of California, San Diego