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Technical Papers
TOG Article:
177
Unbiased, Adaptive Stochastic Sampling for Rendering Inhomogeneous Participating Media
This unbiased and adaptive sampling technique for generating scattering events accelerates rendering of highly inhomogeneous participating media inbyone to two orders of magnitude.
Yonghao Yue
The University of Tokyo
Kei Iwasaki
Wakayama University
Bing-Yu Chen
National Taiwan University
Yoshinori Dobashi
Hokkaido University
Tomoyuki Nishita
The University of Tokyo
TOG Article:
178
A Hierarchical Volumetric Shadow Algorithm for Single Scattering
An incremental, hierarchical algorithm for rendering volumetric shadows in single-scattering participating media.
Ilya Baran
CSAIL, Massachusetts Institute of Technology
Jiawen Chen
CSAIL, Massachusetts Institute of Technology
Jonathan Ragan-Kelley
CSAIL, Massachusetts Institute of Technology
Frédo Durand
CSAIL, Massachusetts Institute of Technology
Jaakko Lehtinen
CSAIL, Massachusetts Institute of Technology
TOG Article:
179
Fast Parallel Surface and Solid Voxelization on GPUs
Data-parallel methods for conservative and 6-separating surface voxelization and for solid voxelization, including a novel octree-based sparse solid voxelization approach.
Michael Schwarz
Max-Planck-Institut für Informatik
Hans-Peter Seidel
Max-Planck-Institut für Informatik
TOG Article:
180
Volumetric Modeling With Diffusion Surfaces
This paper proposes Diffusion Surfaces (DSs), a new primitive for volumetric modeling, and a user interface tailored to modeling objects whose inner structure has rotational symmetries.
Kenshi Takayama
The University of Tokyo
Olga Sorkine
New York University
Andrew Nealen
Rutgers, The State University of New Jersey
Takeo Igarashi
The University of Tokyo and JST ERATO