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Technical Papers
TOG Article:
170
Computational Highlight Holography
Computational highlight holography converts 3D models into mechanical "holograms". Small grooves are milled into a surface, and each produces a reflected or refracted highlight that moves with correct binocular and motion parallax.
Christian Regg
ETH Zürich and Disney Research Zürich
Szymon Rusinkiewicz
Princeton University
Wojciech Matusik
Disney Research Zürich
Markus Gross
ETH Zürich and Disney Research Zürich
TOG Article:
171
Optimizing Continuity in Multiscale Imagery
A method for creation of visually smooth mipmap pyramids from imagery at several scales introduces techniques to reduce ghosting and blurring, and demonstrates continuous zooms from space to ground level.
Charles Han
Columbia University
Hugues Hoppe
Microsoft Research
TOG Article:
172
Axial-Cones: Modeling Spherical Catadioptric Cameras for Wide-Angle Light Field Rendering
This novel geometric ray modeling for non-central spherical catadioptric cameras allows fast and exact wide-FOV lightfield rendering. The method enables perspective algorithms to be directly applied to catadioptric cameras.
Yuichi Taguchi
Mitsubishi Electric Research Laboratories
Amit Agrawal
Mitsubishi Electric Research Laboratories
Ashok Veeraraghavan
Mitsubishi Electric Research Laboratories
Srikumar Ramalingam
Mitsubishi Electric Research Laboratories
Ramesh Raskar
MIT Media Lab
TOG Article:
172a
Computational Rephotography
A real-time estimation and visualization technique that helps users match the viewpoint of a reference photograph. Users can reach the desired viewpoint by following this visualization technique at capture time.
Soonmin Bae
Samsung Techwin
Aseem Agarwala
Adobe Systems, Inc.
Frédo Durand
Massachusetts Institute of Technology