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Technical Papers
TOG Article:
140
Morphable Crowds
A novel method of blending crowd animations into a new crowd that exhibits the intervening formations and motion styles at an arbitrary scale.
Eunjung Ju
Seoul National University
Myung Geol Choi
Seoul National University
Minji Park
Seoul National University
Jehee Lee
Seoul National University
Kang Hoon Lee
Kwangwoon University
Shigeo Takahashi
The University of Tokyo
TOG Article:
154
Real-Time Collision Culling of a Million Bodies on Graphics Processing Units
A very fast, parallel, broad-phase collision-culling algorithm that can deal with a million objects. The algorithm is integrated with real-time simulation of particle dynamics and rigid-body dynamics.
Fuchang Liu
Ewha Womans University
Takahiro Harada
Advanced Micro Devices, Inc.
Youngeun Lee
Ewha Womans University
Young J. Kim
Ewha Womans University
TOG Article:
172a
Computational Rephotography
A real-time estimation and visualization technique that helps users match the viewpoint of a reference photograph. Users can reach the desired viewpoint by following this visualization technique at capture time.
Soonmin Bae
Samsung Techwin
Aseem Agarwala
Adobe Systems, Inc.
Frédo Durand
Massachusetts Institute of Technology
TOG Article:
176
Detail-Preserving Fully-Eulerian Interface Tracking Framework
This paper presents a new fully Eulerian interface tracking framework that preserves fine details of liquid.
Nambin Heo
Seoul National University
Hyeong-Seok Ko
Seoul National University