Volunteer Programmer Opportunity

The ACM SIGGRAPH Archive team is looking for a volunteer web programmer to join the SIGGRAPH History Archives team.  This is an excellent opportunity to work on an exciting project that has world-wide exposure. 

The programming involves:

Coding using PHP, Javascript, HTML, CSS and other web languages

Overseeing website security and updates

Writing APIs to export XML and connect data between SQL databases

Working within a complex WordPress environment

We are looking an individual that possess the following attributes:

Able to devote time to the project

Excellent problem solver

Advanced programming skills

Experience working with databases

Very motivated and takes a proactive approach to getting work done

Trustworthy and Reliable

Can work both independently and in a team

About the Project:

The ACM SIGGRAPH History Archive is an innovative WordPress-based custom content management system using Pods. It contains documentation of SIGGRAPH conference and organization presentations, demonstrations and much more. The innovative nature of this project is the interconnectedness of the data and the real-time customized page delivery system.  

The archive is being developed by a team of volunteers and directed by Bonnie Mitchell and Jan Searleman. This project is presented at the SIGGRAPH conferences and other venues world-wide.  

Advantages of Joining the Team:

Networking opportunities with pioneers in the field of computer graphics

Gain skills in coding complex systems

Teamwork experience working with other professionals

Being involved in a high-profile project that is recognized internationally

Project URLs:

https://history.siggraph.org

Contact the Project Directors:

historyarchives@siggraph.org

Professor Bonnie Mitchell, Bowling Green State University, USA

Professor Jan Searleman, Clarkson University, USA

Announcing ACM SIGGRAPH Award Winners

ACM SIGGRAPH is pleased to announce the winners of this year’s awards and new members of the SIGGRAPH Academy, listed below.

Computer Graphics Achievement
Aaron Hertzmann
For his pioneering work in non-photorealistic animation and rendering (NPR), image synthesis, character animation, computational photography and the interplay between computer generated and traditional art

Significant New Researcher Award
Adriana Schulz
For her outstanding contributions to interactive 3D design tools for physical artifacts

Outstanding Doctoral Dissertation Award
Zachary Ferguson
“Provably Robust and Accurate Methods for Rigid and Deformable Simulation with Contact”

For a dissertation which significantly extends the state of the art in physical simulation by presenting new groundbreaking methods to handle contacts in dynamic simulations of rigid and deformable objects.

Honorable mention to Yu Wang for his dissertation “Geometric Computing beyond the Laplacian” and Fangcheng Zhong for his dissertation “Path from Photorealism to Perceptual Realism”

Outstanding Service Award
Adele Newton
For her long-term, visionary, and dedicated service to ACM SIGGRAPH

Distinguished Artist Award for Lifetime Achievement in Digital Art
Tamiko Thiel
For her innovations in virtual and augmented reality art used to explore place, space, the body, and cultural memory

ACM SIGGRAPH Practitioner Award
F. Sebastian Grassia
For technical leadership of and contribution to Universal Scene Description

ACM SIGGRAPH Distinguished Educator Award
Mike Bailey
For his dedication to introducing the basics and joy of computer graphics to thousands of students and the SIGGRAPH conference attendees in a decades-long endeavor

ACM SIGGRAPH Academy
Baoquan Chen
For contributions to large-scale scene reconstruction, point-cloud processing, and shape design for manufacturing

Jacquelyn Ford Morie
For pioneering contributions to the fusion of art with virtual reality and immersive technologies, and for advancing digital arts within the SIGGRAPH community

Dinesh K. Pai
For groundbreaking contributions to animation using physics-based and data-driven simulation techniques

Ariel Shamir
For pioneering work in algorithms for image, video, and geometry processing that are driven by models of human perception

Mary C. Whitton
For contributions to programmable graphics systems and virtual reality, and for exemplary leadership in the SIGGRAPH community

SIGGRAPH Pioneer’s Perspective on Generative AI – The Sequel

The SIGGRAPH Pioneers are announcing a follow-up to our successful Zoom panel on Generative AI.

Join us on Wednesday, 15 May 2024, at 8:00pm Eastern for a follow-up to our February panel, featuring the same computer graphics pioneers, all of whom who are currently involved with AI development issues. The panelists agreed that there were many more important topics to cover, and they were all happy to continue the conversation about AI, engaging live with the SIGGRAPH Pioneers.

Register in advance for this webinar:
https://us02web.zoom.us/webinar/register/WN_JqaKPjsjRXCvU-GYCV_Urw

After registering, you will receive a confirmation email containing information about joining the webinar.

-Ed Kramer
Chair, SIGGRAPH Pioneers

PANELISTS


Blake Schreurs
Blake Schreurs is an immersive technology specialist with the Information Technology Services Department at the Johns Hopkins University Applied Physics Laboratory (JHU/APL). Blake has both a B.S. and M.S. in Computer Science. Early in his career, Blake gained a significant amount of experience in software engineering and software systems architecture. For the last eleven years, Blake has used these skills to focus on applications of AR / VR / MR, human-computer interaction, robotics, gaming, modeling, simulation, and immersive visualization.


David Spoelstra
A SIGGRAPH volunteer for 32 years, David has served in executive and senior engineering management roles responsible for tens of million-dollar budgets at both startups and Fortune 500 companies. Previous to that he was a hardware/software design engineer at Tektronix and several startups. Currently he is ACM SIGGRAPH Treasurer and researches deepfake technology as it relates to ethics issues in generative AI. David hosts a bi-weekly meeting in the Indianapolis area with members from a wide variety of disciplines to discuss AI advancements in their respective fields.

Dan B. Goldman
Dan Goldman (www.danbgoldman.com) received his Bachelors and Masters in computer science from Stanford University in 1995. While at Stanford, he began his career as a visual effects artist at ILM, and subsequently held various computer graphics production and software development roles there for 12 years, on and off. He received his PhD from the University of Washington in 2007, and then joined Adobe’s Creative Technologies Lab, where he created techniques for inpainting and reshuffling image contents, launching the Content-Aware Fill family of features in Adobe Photoshop. He joined Google in late 2015, co-founded the Project Starline telepresence effort, and led its computer vision R&D team, developing high-fidelity real-time 3D human capture and rendering technology for the future of communication. In late 2022 he began leading a new Google Labs project in generative media. Dan is a member of the Visual Effects Society, an ACM SIGGRAPH Pioneer, and an affiliate faculty member at the University of Washington. He presently publishes a newsletter every weekday on generative media, at danbgoldman.substack.com.


Rebecca Perry
Rebecca Perry is a long-time SIGGRAPH member whose interests include the history of CG. Rebecca holds a PhD in Science, Technology and Society from the Massachusetts Institute of Technology. She taught at the University of Virginia, worked with Epic Games’ Virtual Production Fellowship program, and she now heads training and development for Lux Machina Consulting. Rebecca is currently collaborating with MIT researchers on a study of generative AI chat programs.

William Joel (Moderator)
Chair, SIGGRAPH 2024 Education Committee
Retired – Director, Center for Graphics Research
Western Connecticut State University

Ed Kramer (Host)
Chair, SIGGRAPH Pioneers (2019 – 2024)
Retired – Associate Professor, Rocky Mountain College of Art + Design
Sequence Supervisor, Industrial Light + Magic (1994 – 2006)

The Future of Reality: Post-Truths, Digital Twins, and Doppelgängers

The Future of Reality: Post-Truths, Digital Twins, and Doppelgängers

2024 SIGGRAPH DAC Exhibition
Curated by: Victoria Szabo

Deadline for Submissions: April 2, 2024
Exhibition Opening: July 2024

Submission Information: https://dac.siggraph.org/exhibition/2024-03-the-future-of-reality/

The Future of Reality is a digital art exhibition to be presented online as part of a collection of juried works. The review committee will accept both copies of digital art works and documentation of pieces and performances. We will also ask for an artist’s statement to accompany the work, and welcome additional explanatory texts and writings to frame the work. Accepted artists will also be invited to join online conversations about the work at a future DAC SPARKS session focused on the exhibition and shared at SIGGRAPH 2024. The work will also be documented in the online SIGGRAPH History Archives.

Call for submissions: 2024 Speculative Futures Digital Arts Student Competition DEADLINE: March 25, 2024

Call for submissions: 2024 Speculative Futures Digital Arts Student Competition DEADLINE: March 25, 2024

The ACM SIGGRAPH Digital Arts Committee and the International Symposium on Electronic Art (ISEA 2024) are sponsoring the Speculative Futures International Student Competition. Connecting with this year’s ISEA theme, EveryWhen, the Speculative Futures Exhibition seeks to challenge and expand our understanding of the creative and research processes of knowing about ourselves and the world around us.

Work accepted: digital image, illustration, video, animation, or film. Selected work will be showcase at SIGGRAPH 2024, ISEA 2024 and Digital Arts Community’s website. To learn more, please go to: https://dac.siggraph.org/other-event/speculative-futures-digital-arts-student-competition/