Call for Participation: I3D in Montreal, Quebec, Canada

I3D: Interactive 3D Graphics and Games

Conference Dates: 4-6 May 2018 (tentative)
Location: Montreal, Quebec, Canada

I3D is the leading conference for real time 3D computer graphics and human interaction. 2018 marks the 32nd year since the first conference. We invite you to submit papers across the entire range of topics of interaction, interactive 3D graphics, and games.

Topics include, but are not limited to:

  • Interaction devices and techniques
  • 3D game techniques
  • Virtual and augmented reality
  • Interactive modeling
  • Level-of-detail approaches
  • Pre-computed lighting
  • Visibility computation
  • Real-time surface shading
  • Fast shadows, caustics and reflections
  • Imposters and image-based techniques
  • Animated models
  • GPU techniques
  • Navigation methods
  • Interactive visualization
  • User studies of interactive techniques and applications
  • Sketch-based 3D interaction

Submission Categories — expanded for 2018!

Research can be submitted as a long paper (7-10 pages and a 20 minute talk), a short paper (4-6 pages and a 15 minute talk), or as a poster (1 page abstract and presentation of poster at conference). Long papers should include a significant contribution to the state of the art. Short papers should include an augmentation or new application of existing work. Short papers can also contain the mature seeds of new research. Two types of work can be submitted directly for poster presentation:

  • Work that has been published elsewhere but is of particular relevance to the I3D community can be submitted as a poster. This work and the venue in which it as published should be identified in the abstract.
  • Work that is of interest to the I3D community but is not yet mature enough to appear as a short or long paper.

Posters will not appear in the official I3D proceedings or in the ACM Digital library but will appear in an online database for distribution at author’s discretion.

Long papers may be accepted as long papers, short papers, or posters, or may be rejected. Short papers may be accepted as short papers or posters, or may be rejected. Posters may be accepted as posters or rejected. Authors may choose to withdraw their submission after notification of acceptance status. Accepted papers will be presented at the conference during oral sessions or as posters during a poster session.

Submissions should adhere to the ACM SIGGRAPH style guidelines. These changed in 2017 so please be sure you are using up-to-date templates. The submission of a video to accompany the paper is encouraged. Papers will be peer-reviewed in a double-blind process. Poster submissions will be reviewed single-blind, so author information may be included. Authors will be notified of acceptance status by e-mail.

Pending ACM approval, accepted long papers will be invited to appear in the "Proceedings of the ACM on Computer Graphics and Interactive Techniques”, a newly proposed journal. Several of the most practical or implementation-minded papers may be invited to submit extended versions to the Journal of Computer Graphics Techniques (JCGT)

AUTHORS TAKE NOTE: The official publication date is the date the proceedings are made available in the ACM Digital Library. This date may be up to two weeks prior to the first day of your conference. The official publication date affects the deadline for any patent filings related to published work. (For those rare conferences whose proceedings are published in the ACM Digital Library after the conference is over, the official publication date remains the first day of the conference.)

Papers Chairs:

  • Adam Bargteil, University of Maryland, Baltimore County
  • Kenny Mitchell, Disney Research and Edinburgh Napier University

Posters Chair:

  • TBD

General Chairs:

  • Morgan McGuire, NVIDIA
  • Derek Nowrouzezahrai, McGill University

For more information please see: http://i3dsymposium.github.io/2018/cfp.html

Call for Participation: CW '18: International Conference on Cyberworlds in Singapore, Singapore

CW 2018 SCOPE: Created intentionally or spontaneously, cyberworlds are information spaces and communities that use computer technologies to augment the way we interact, participate in business and receive information throughout the world. CW 2018 will have the following tracks and topics:

GENERAL TRACK:
Applications of virtual and augmented reality; Networked and shared virtual worlds; Virtual collaborative spaces; Shape modeling for cyberworlds; Virtual humans and avatars; Multimodal interaction and rendering; Computer vision for augmented and mixed reality; Social computing; Online communities; Cyber-learning; Multi-user web games; Online communities; Cyber-learning; Multi-user web games; Art and heritage in cyberspace; Cyber-museums; Cyberethics and cyberlaws; Welfare in cyberworlds; Data mining and warehousing in cyberworlds; Visual analytics in cyberworlds

COGNITIVE HUMAN-MACHINE INTERACTION:
Cognitive informatics; Human factors in transportation, maritime, industry 4.0; Neurorehabilitation and neuroplasticity; Affective computing; Mobile BCI; Machine and deep learning for EEG-based algorithms; Multi-modal Interfaces; Neurofeedback systems and games; BCI applications

CYBERSECURITY AND BIOMETRICS:
Security protocols; Security protocols; Authentication protocols; Privacy protocols; Password security; Content protection and digital rights management; Security of personal data; Risk and reputation management; Identity and trust management; Information hiding and anonymity; Privacy, security and trust in social media; Security of embedded systems; Behavioral biometrics; Performance evaluation of biometric systems; Multi-biometrics; Quality of biometric data; Biometric template protection; Presentation attack detection; Emerging biometrics

CYBER CITIES AND CYBER MANUFACTURING:
Real-time analytics, modelling, and simulation for the future smart cities and urban mobility; 3D city modelling, processing and simulation; Predictive analytics and machine learning for future healthcare; Medical Computing for future healthcare; Visual Computing for active ageing; Cyber-physical systems technologies; Computer vision for industry 4.0 / smart manufacturing; Optical inspection for industry 4.0 / smart manufacturing; Virtual and Augmented Reality for the future smart cities and smart manufacturing

SUBMISSION CATEGORIES: full papers (up to 8 pages), short papers (up to 4 pages), and poster papers (up to 4 pages)

CONFERENCE PROCEEDINGS with all accepted papers will be published by Conference Publishing Services as well as submitted to the IEEE Xplore Digital Library, IEEE Computer Society Digital Library and reference databases of all major referencing indices including EI Compendex, Scopus and SCI

SPECIAL JOURNAL ISSUES will consider for publications extended versions of all accepted full papers: Computers & Graphics (Elsevier); The Visual Computer (Springer); Transactions on Computational Science (Springer, LNCS); Advanced Engineering Informatics (Elsevier); Journal of Future Generation Systems (Elsevier); International Journal of Art, Culture, and Design Technologies (IGI Global)

IMPORTANT DATES:

  • 7 May Papers submission
  • 25 June Papers notification
  • 2 July Poster papers submission
  • 16 July Poster papers notification

Website: http://www.cyberworlds-conference.org/

Call for Participation: CGI 2018 on Bintan Island, Indonesia

Call for Papers: CGI 2018 

Bintan Island, Indonesia, 11-14 June, 2018
Organized by the Computer Graphics Society (CGS)
In cooperation with ACM SIGGRAPH and EUROGRAPHICS

Computer Graphics International is one of the oldest international annual conferences in Computer Graphics and one of the most important ones worldwide, founded by the Computer Graphics Society (CGS). It is a yearly meeting where academics present their latest algorithms, models and technologies, and explore new trends and ideas on various computer graphics topics. Since 1983 it has been held in numerous different cities worldwide including Geneva, Tokyo, Yokohama, Sydney, Boston, Singapore and many different countries in Europe, Asia, Australia and North & South America. CGI'18, the 35th annual conference will take place on June 11th – June 14th 2018 in beautiful Bintan Island, Indonesia, an-hour ferry ride from Singapore Changi Airport.

IMPORTANT DATES

Conference, Tutorials and Workshops           June 11 – 14, 2018

Full Papers

  • Submission deadline             February 06, 2018
  • Paper notification                  March 10, 2018
  • Camera-ready                        March 31, 2018

Short Papers/Posters

  • Submission deadline             March 20, 2018
  • Paper notification                  April 20, 2018
  • Camera-ready                        May 04, 2018

PUBLICATION

The scientific program of the conference will include full papers, short papers and posters. The accepted full papers will be published in the Visual Computer Journal (impact factor 1.468) by Springer-Verlag. The accepted short papers and posters will be included in the conference proceedings to be published as part of ACM International Conference Proceedings Series (on request) and will be available online from the ACM Digital Library.

KEYWORDS

We invite original contributions that advance the state-of-the-art in topics related to:

  • Rendering Techniques
  • Geometric Computing
  • Virtual and Augmented Reality
  • Shape and Surface Modeling
  • Physically Based Modeling
  • Computer Vision for Computer Graphics
  • Scientific Visualization
  • Data Compression for Graphics
  • Medical Imaging
  • Computation Geometry
  • Image Based Rendering
  • Computational Photography
  • Computer Animation
  • Visual Analytics
  • Shape Analysis and Image Retrieval
  • Volume Rendering
  • Solid Modelling
  • Geometric Modelling
  • Computational Fabrication
  • Image Processing
  • 3D Reconstruction
  • Global Illumination
  • Graphical Human-Computer Interaction
  • Human Modelling
  • Image Analysis
  • Saliency Methods
  • Shape Matching
  • Sketch-based Modelling
  • Robotics and Vision
  • Stylized Rendering
  • Textures
  • Pattern Recognition
  • Machine Learning for Graphics

Call for Participation: Web3D 2018 in Poznan, Poland

CALL FOR PAPERS Web3D 2018

Location: Poznan Poland
Starts: 20-June-2018
Ends: 22-June-2018

The 23rd International ACM Conference on 3D Web Technology (Web3D 2018), organized in cooperation with the Web3D Consortium, will address an extensive range of research, development, and practice related to web-based interactive 3D applications. The goal of the conference is to share innovative and creative ideas that enable development of 3D applications for a wide range of 3D environments, including the web, mobile as well as virtual and augmented reality (VR & AR) setups. Works related to various application domains, including e-commerce, education, cultural heritage, entertainment and infotainment, social media, tourism, medicine, military, industry and construction (and many others) are welcome.

This year’s theme “3D Everywhere” emphasizes the global scope and impact of current and future 3D technology. Web3D wants to foster and support the increasing development, use, and utility of 3D technologies for application developers, domain experts, as well as for end users. This includes the creation of interactive 3D content, robust and versatile 3D content representation and delivery standards, as well as presentation and interaction techniques enabling development of user-friendly 3D applications.

Important Dates

Paper/poster submission deadline: February 16, 2018

Demonstration submission deadline: April 2, 2018
H-Anim Competition submission deadline: April 2, 2018

Paper/poster/demo/competition acceptance notification: April 10, 2018
Camera-ready paper/poster/demo/competition submission: April 25, 2018

Tutorial/workshop submission deadline: March 2, 2018
Tutorial/workshop acceptance notification: April 2, 2018

Industrial use cases submission: May 1, 2018

H-Anim Competition Winners will be announced at the Conference.

The main topics of the conference include, but are not limited to:

  • Technologies and methods for WebVR, WebAR, and mixed reality
  • Novel multi-modal 3D interaction paradigms, including spatial UI, gesture, and voice
  • Online visualization and exploration, e.g., for sci-vis, info-vis, and 3D object repositories
  • Novel 3D content creation and modelling techniques, tools, and workflows, including semantic and AI techniques
  • Algorithms for shape modeling, compression, optimization, analysis, and processing
  • 3D content acquisition, e.g., scanning, reconstruction, etc.
  • Rendering of large-scale models, animations, and virtual worlds, including cloud-based rendering and other services
  • Streaming, compression, and transmission of 3D content, in particular in mobile networks
  • Collaboration in multi-user virtual environments
  • Novel APIs, toolkits, and frameworks for 3D web and associated application domains
  • Virtual humans, avatars, and complex reactive characters
  • Motion capture for composition and streaming of behaviors and expressions
  • Annotation, metadata, hyperlinking and semantic web for 3D objects and scenes
  • Visual analytics based on 3D web technologies
  • Diffusion and adoption of 3D web technologies
  • Novel interactive 3D web applications in all areas and sectors, e.g., entertainment, education, training, cultural heritage, medicine, military, smart-manufacturing / industry 4.0, information visualization, scientific visualization, geo-visualization, building information modeling (BIM), and architecture.

SUBMISSIONS

PAPERS presenting original work in 3D web research and application may be submitted in a long or short form (up to 9 or 4 pages). Submissions will be peer-reviewed. Accepted papers will be included in the ACM Digital Library and submitted to major indexing services, such as Web of Science, DBLP, and Scopus.

POSTERS present results of ongoing or recently completed work in 3D web research and application. The poster format offers the opportunity to interactively present and discuss interesting results to the Web3D community. Posters should be submitted in the form of abstracts (2 pages), which after acceptance will be published in the conference proceedings.

TUTORIALS are an opportunity to present introductory and advanced applications of 3D web technologies to students and to experienced practitioners. Tutorial subjects can include practices for authoring interactive 3D scenes and in using 3D graphics in diverse application areas. Especially welcome are tutorials in the use of open-source software and web applications, which can be presented in hands-on sessions at the conference.

WORKSHOPS provide a forum for researchers and practitioners from both the web and 3D multimedia communities to discuss and exchange positions on current and emergent 3D web topics. Workshops may take the form of presentation sessions moderated by workshop organizers or open discussions on a specific topic of interest.

DEMONSTRATIONS enable artists, content designers, and developers to share their innovative 3D works at the conference. Artworks and applications developed for various platforms, including the web, desktop, mobile and VR/AR systems, are welcome. Demonstrations should be submitted in the form of short descriptions (2 pages), which after acceptance may be published in the conference proceedings.

INDUSTRIAL USE CASES enable practitioners to demonstrate how 3D web technologies may be used in industrial applications. A special track during Web3D 2018 will be devoted to industrial use cases to share inspiration, best practice and requirements of using 3D in various application domains.

COMPETITION (H-ANIM) This annual competition is dedicated to showing how H-Anim and X3D graphics standards can be used for creating animated music videos. The competition is organized by the Korean Standards Association (KSA) and Web3D Consortium. For competitors, attendance at the conference is not mandatory, but is encouraged.

Questions about the program and conference topics can be sent to program@web3d2018.org.
Website: http://web3d2018.web3d.org/

Apply for Next Heidelberg Laureate Forum- Applications due 09 February 2018

Apply for Next Heidelberg Laureate Forum, September 23-28, 2018: Applications Due February 9

There’s still time for researchers and practitioners in computer science to apply for one of the 200 coveted spots to participate in the Heidelberg Laureate Forum (HLF), an annual event. The HLF offers all accepted young researchers the great opportunity to personally meet the winners of the most prestigious prizes in their fields.

For one week, recipients of the ACM A.M. Turing Award and the ACM Prize in Computing (Computer Science), the Abel Prize (Mathematics), the Fields Medal (Mathematics), and the Nevanlinna Prize (Mathematical Aspects of Information Science) will engage in a cross-generational scientific dialogue with young researchers in Heidelberg, Germany

The sixth HLF will take place September 23 to 28, 2018. This high-profile event combines scientific, social and outreach activities in an informal atmosphere, and is fueled by comprehensive exchange and scientific inspiration.

Applications must be submitted online at http://application.heidelberg-laureate-forum.org by February 9. Read more about how to apply in the FAQ. You can also nominate a candidate (on the registration form, you will need to enter ACM’s organization number; please email acmhelp@acm.org to request this number). Successful candidates will be selected by an international committee of experts to ensure that only the most qualified candidates are invited. Those who are accepted will be notified in April.

For more information, please visit the HLF site.