SCA '17- Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation
Full Citation in the ACM Digital Library
SESSION: SPH fluids
Density maps for improved SPH boundary handling
Dan Koschier
Jan Bender
Fully asynchronous SPH simulation
Stefan Reinhardt
Markus Huber
Bernhard Eberhardt
Daniel Weiskopf
Evaporation and condensation of SPH-based fluids
Hendrik Hochstetter
Andreas Kolb
A micropolar material model for turbulent SPH fluids
Jan Bender
Dan Koschier
Tassilo Kugelstadt
Marcel Weiler
SESSION: Fluids
Physically-based droplet interaction
Richard Jones
Richard Southern
Hierarchical vorticity skeletons
Sebastian Eberhardt
Steffen Weissmann
Ulrich Pinkall
Nils Thuerey
A positive-definite cut-cell method for strong two-way coupling between fluids and deformable bodies
Omar Zarifi
Christopher Batty
SESSION: Kinematic characters
Authoring motion cycles
Loïc Ciccone
Martin Guay
Maurizio Nitti
Robert W. Sumner
Emotion control of unstructured dance movements
Andreas Aristidou
Qiong Zeng
Efstathios Stavrakis
KangKang Yin
Daniel Cohen-Or
Yiorgos Chrysanthou
Baoquan Chen
Production-level facial performance capture using deep convolutional neural networks
Samuli Laine
Tero Karras
Timo Aila
Antti Herva
Shunsuke Saito
Ronald Yu
Hao Li
Jaakko Lehtinen
SESSION: Physics-based characters
Augmenting sampling based controllers with machine learning
Joose Rajamäki
Perttu Hämäläinen
Learning locomotion skills using DeepRL: does the choice of action space matter?
Xue Bin Peng
Michiel van de Panne
SESSION: Rigid bodies, chains & trees
Rigid body contact problems using proximal operators
Kenny Erleben
Long range constraints for rigid body simulations
Matthias Müller
Nuttapong Chentanez
Miles Macklin
Stefan Jeschke
Designing cable-driven actuation networks for kinematic chains and trees
Vittorio Megaro
Espen Knoop
Andrew Spielberg
David I. W. Levin
Wojciech Matusik
Markus Gross
Bernhard Thomaszewski
Moritz Bächer
SESSION: Cloth
Inequality cloth
Ning Jin
Wenlong Lu
Zhenglin Geng
Ronald P. Fedkiw
Modeling and data-driven parameter estimation for woven fabrics
David Clyde
Joseph Teran
Rasmus Tamstorf
POSTER SESSION: Poster abstracts
Attachment-based character deformation
Nick Toothman
Michael Neff
Automated regression tests for character animation systems
Hubert Mohr-Daurat
Comparing traditional key frame and hybrid animation
Eric Ahlström
Lucas Holmqvist
Prashant Goswami
Coordinating full-body interactions with the environment
Alain Juarez-Perez
Marcelo Kallmann
Cubification and animation of artistic shapes
Quentin Corker-Marin
Valery Adzhiev
Alexander Pasko
Human grasping interaction capture and analysis
Benjamin Verider
Sheldon Andrews
Paul G. Kry
Marionette show using quadrotors
Yongsung Kim
Myung geol Choi
Jehee Lee
Motion retargeting to preserve spatial relationship between skinned characters
Taeil Jin
Meekyung Kim
Sung-Hee Lee
Online compression of rigid body simulations using physics-inspired interpolation
Timothy Jeruzalski
Eugene Fiume
Alec Jacobson
David I. W. Levin
Position-based multi-agent dynamics for real-time crowd simulation
Tomer Weiss
Alan Litteneker
Chenfanfu Jiang
Demetri Terzopoulos
Regression-based locating landmark on dynamic humans
Deok-Kyeong Jang
Sung-Hee Lee
Sketch-based 3D hair posing by contour drawings
Shogo Seki
Takeo Igarashi
The stretch-engine: a method for adjusting the exaggeration of bipedal characters through squash and stretch
Zaid H Ibrahim
Understanding spatial perception and visual modes in the review of architectural designs
Muhammad Usman
Brandon Haworth
Glen Berseth
Mubbasir Kapadia
Petros Faloutsos
Volumetric muscle controller
Seunghwan Lee
Nathan Mitchell
Mridul Aanjaneya
Eftychios Sifakis
Jehee Lee