MIG '16- Proceedings of the 9th International Conference on Motion in Games
Full Citation in the ACM Digital Library
SESSION: Controls & interfaces
Robust online motion capture labeling of finger markers
Simon Alexanderson
Carol O'Sullivan
Jonas Beskow
An event-centric approach to authoring stories in crowds
Mubbasir Kapadia
Alexander Shoulson
Cyril Steimer
Samuel Oberholzer
Robert W. Sumner
Markus Gross
Gestural motion editing using mobile devices
Noah Lockwood
Karan Singh
SESSION: Simulations & geometry 1
Simulating visual geometry
Matthias Müller
Nuttapong Chentanez
Miles Macklin
MOF: creating an educational game on nanotechnology through simulation-driven optimization
Tiannan Chen
Xiangyun Lei
Hakan Demir
Christopher J. Cramer
Laura Gagliardi
Stephen J. Guy
XPBD: position-based simulation of compliant constrained dynamics
Miles Macklin
Matthias Müller
Nuttapong Chentanez
A robust method to extract the rotational part of deformations
Matthias Müller
Jan Bender
Nuttapong Chentanez
Miles Macklin
SESSION: Simulations & geometry 2
Space-time sculpting of liquid animation
Pierre-Luc Manteaux
Ulysse Vimont
Chris Wojtan
Damien Rohmer
Marie- Paule Cani
Improving blendshape performance for crowds with GPU and GPGPU techniques
Timothy Costigan
Anton Gerdelan
Emma Carrigan
Rachel McDonnell
Projective fluids
Marcel Weiler
Dan Koschier
Jan Bender
3D hair model from small set of images
Nuttapon Vanakittistien
Attawith Sudsang
Nuttapong Chentanez
SESSION: Environments
A comparative study of navigation meshes
Wouter van Toll
Roy Triesscheijn
Marcelo Kallmann
Ramon Oliva
Nuria Pelechano
Julien Pettré
Roland Geraerts
Separating a walkable environment into layers
Arne Hillebrand
Marjan van den Akker
Roland Geraerts
Han Hoogeveen
Full-body behavioral path planning in cluttered environments
Alain Juarez-Perez
Marcelo Kallmann
SESSION: Human motion 1
Anatomical mirroring: real-time user-specific anatomy in motion using a commodity depth camera
Armelle Bauer
Ali-Hamadi Dicko
François Faure
Olivier Palombi
Jocelyne Troccaz
Human action recognition via skeletal and depth based feature fusion
Meng Li
Howard Leung
Hubert P. H. Shum
Ballistic motion planning for jumping superheroes
Mylène Campana
Pierre Fernbach
Steve Tonneau
Michel Taïx
Jean-Paul Laumond
Scaled functional principal component analysis for human motion synthesis
Han Du
Somayeh Hosseini
Martin Manns
Erik Herrmann
Klaus Fischer
SESSION: Human Motion 2
SkillVis: a visualization tool for boxing skill assessment
Hubert P. H. Shum
He Wang
Edmond S. L. Ho
Taku Komura
Introducing postural variability improves the distribution of muscular loads during mid-air gestural interaction
Fabrizio Nunnari
Myroslav Bachynskyi
Alexis Heloir
Behavioural facial animation using motion graphs and mind maps
José Serra
Verónica Orvalho
Darren Cosker
SESSION: Perception & user analysis
The effect of operating a virtual doppleganger in a 3D simulation
Gale Lucas
Evan Szablowski
Jonathan Gratch
Andrew Feng
Tiffany Huang
Jill Boberg
Ari Shapiro
Perceiving attitudes expressed through nonverbal behaviors in immersive virtual environments
Brian Ravenet
Elisabetta Bevacqua
Angelo Cafaro
Magalie Ochs
Catherine Pelachaud
Study comparing video-based characters and 3D-based characters on mobile devices for chat
Sin-Hwa Kang
Andrew W. Feng
Mike Seymour
Ari Shapiro
Crowd appearance affects player performance in game combat scenarios
E. Carrigan
E. Kokkinara
F. Gheorghe
M. Houlier
S. Donikian
R. McDonnell
POSTER SESSION: Posters
A data-driven method for variation in animated smiles: extended abstract
Nick Sohre
Stephen J. Guy
A pilot study of comparison gesture analysis in motion driven video games
Fabrizio Valerio Covone
Dr. Brian Vaughan
Dr. Charlie Cullen
An interactive human morphing system with self-occlusion enhancement
Zhiguang Liu
Howard Leung
Hubert P. H. Shum
Confluence: visualizing social physics for interactive narrative
Qi Dong
Roberto Arias-Yacupoma
Louis Katchen
Mubbasir Kapadia
Curvature and speed for balance quantification during exergaming
Venustiano Soancatl
Jasper J. van de Gronde
Natasha M. Maurits
Claudine C. J. C. Lamoth
Jos B. T. M. Roerdink
Identifying virtual episodes based on character animation traces
Kuan Wang
Norman I. Badler
KINDLING: a game platform for crowd-sourcing fire evacuation data
Leonard Wohl
Roland Gorzkowski
Nicole Fox
Mubbasir Kapadia