VRCAI '16- Proceedings of the 15th ACM SIGGRAPH Conference on Virtual-Reality Continuum and Its Applications in Industry - Volume 1
Full Citation in the ACM Digital Library
SESSION: Mixed reality
SAVE: shared augmented virtual environment for real-time mixed reality applications
Yu Zhu
Kang Zhu
Qiang Fu
Xilin Chen
Huixing Gong
Jingyi Yu
Passive haptics based MR system for geography teaching
Zhizhuo Yang
Dongdong Weng
Mixed reality based interaction system for digital heritage
Nishant Bugalia
Subodh Kumar
Prem Kalra
Shantanu Choudhary
FPGA design & implementation of a very-low-latency video-see-through (VLLV) head-mount display (HMD) system for mixed reality (MR) applications
Tao Ai
Real-time head pose estimation for driver assistance system using low-cost on-board computer
Chao Yin
Xubo Yang
A mixed-reality museum tourism framework based on HMD and fisheye camera
Shaobo Zhang
Wanqing Zhao
Jun Wang
Hangzai Luo
Xiaoyi Feng
Jinye Peng
SESSION: Rendering I
An inverse rendering approach for heterogeneous translucent materials
Jingjie Yang
Shuangjiu Xiao
Motion simulation of wet cloth on contact surface considering air effects and humidity
Rui Wang
Shuangjiu Xiao
SESSION: Rendering I
Rectangular stable power-aware mobile projection on planar surfaces
Mehdi Rahimzadeh
Hung Nguyen
Ardalan Amiri Sani
Fadi Kurdahi
Aditi Majumder
Research on simulation system of welding robot in Unity3d
Junhao Pan
Yong Zhuo
Liang Hou
Xiangjian Bu
A framework of face synthesis based on multilinear analysis
Song Yuhao
Zhang Hui
Quad-tree spatial index for dynamic allocation of sea ice modeling in ice navigation simulator
Yuhao Sun
Yong Yin
Yicheng Jin
Shuai Gao
SESSION: Interaction I
A two-dimensional editing system based on hand gestures and real object manipulation using RGB-D sensor
Hsin-Kai Chen
Sai-Keung Wong
Po-Han Huang
Yu-An Chang
DovCut: a draft based online video compositing system
Guangyu Nie
Yue Liu
Yongtian Wang
Semantic framework for interactive animation generation
Hui Liang
Jian Chang
Meili Wang
Can Chen
Jian Jun Zhang
Interaction in marker-less augmented reality based on hand detection using leap motion
Juncheng Zhao
Hock Soon Seah
A mesh-insensitive elastic model for simulation of solid bodies
Juan Zhang
Mingquan Zhou
Guoguang Du
Youliang Huang
Zhongke Wu
Xuesong Wang
A small scene assistant maintenance system based on optical see-through augmented reality
Yanfeng Tong
Yongtian Wang
Jing Chen
Chen Chen
SESSION: Application I
MDIS cloth system: virtual reality technology for firefighter training
Fangjie Yu
Xinlei Hu
Chunyong Ma
Yang Zhao
Yunfei Liu
Fan Yang
Ge Chen
Modeling and simulation of the trawl in fishing simulator
Shuai Gao
Yong Yin
Xiao-feng Sun
He-long Shen
SESSION: Motion I
A novel method for short-time human activity recognition based on improved template matching technique
Benyue Su
Qingfeng Tang
Jing Jiang
Min Sheng
Ali Abdullah Yahya
Guangjun Wang
VR locomotion: walking > walking in place > arm swinging
Preston Tunnell Wilson
William Kalescky
Ansel MacLaughlin
Betsy Williams
SESSION: Modeling I
Crowd formation via hierarchical planning
Xingce Wang
Na Liu
Shaolong Liu
Zhongke Wu
Mingquan Zhou
Jiale He
Peng Cheng
Chunyan Miao
Nadia Magnenat Thalmann
Automated brain extraction and associated 3D inspection layers for the Rhesus macaque MRI datasets
Zeqing Fu
Yiyi Deng
Xin Jia
Bin Gao
Xiaoming Zhu
Yanlin Luo
Geodesic histogram based 3D deformable shape correspondence
Xiang Pan
Zhihao Cheng
Junmian Lin
Zhi Liu
Making decision for the next step in dense crowd simulation using support vector machines
Shamsul Mohamad
Masaki Oshita
Tsukasa Noma
Mohd Shahrizal Sunar
Fawwaz Mohd Nasir
Kunio Yamamoto
Yasutaka Honda
Simulating group formation and behaviour in dense crowd
Fawwaz Mohd Nasir
Tsukasa Noma
Masaki Oshita
Kunio Yamamoto
Mohd Shahrizal Sunar
Shamsul Mohamad
Yasutaka Honda
SESSION: Motion II
Real-time human action recognition using individual body part locations and local joints structure
Liqiang Du
Hong Chen
Shuli Mei
Qing Wang
Real-time video stylization using spatial-temporal gabor filtering
Rui Wang
Ping Li
Bin Sheng
Hanqiu Sun
Enhua Wu
Real-time full-body motion reconstruction and recognition for off-the-shelf VR devices
Fan Jiang
Xubo Yang
Lele Feng
SESSION: Motion II
Haptic mirror: a platform for active exploration of facial expressions and social interaction by individuals who are blind
Shamima Yasmin
Sethuraman Panchanathan
A novel bagged particle filter for object tracking
Haozhi Huang
Yanyan Liang
Ah Chung Tsoi
Sio-Long Lo
Alex Po Leung
SESSION: Modeling II
Interactive modeling and editing of free-form surfaces from curve networks
Leilei Gao
Congyi Zhang
Lifeng Zhu
Sheng Li
Guoping Wang
Gap connection of vascular branches by nonlinear least squares curve fitting algorithm
Shifeng Zhao
Xuesong Wang
Yun Tian
Qingqiong Deng
Zhongke Wu
Mingquan Zhou
User guided 3D scene enrichment
Suiyun Zhang
Zhizhong Han
Hui Zhang
Automatic planar shape segmentation from indoor point clouds
Wuyang Shui
Jin Liu
Pu Ren
Steve Maddock
Mingquan Zhou
Point cloud registration by discrete spin image and normal alignment radial feature
Xudong Li
Jing Liu
Huijie Zhao
An immersive approach to the visual exploration of geospatial network datasets
Meng-Jia Zhang
Jie Li
Kang Zhang
SESSION: Application II
Position based balloon angioplasty
Pengbin Tang
Dongjin Huang
Yin Wang
Ruobin Gong
Wen Tang
Youdong Ding
An improved ANN search algorithm for visual search applications
Fuqiang Ma
Jing Chen
Yanfeng Tong
Lei Sun
Virtual reality technology based developmental designs of multiplayer-interaction-supporting exhibits of science museums: taking the exhibit of "virtual experience on an aircraft carrier" in China science and technology museum as an example
Lu Li
Ji Zhou
Short-time activity recognition with wearable sensors using convolutional neural network
Min Sheng
Jing Jiang
Benyue Su
Qingfeng Tang
Ali Abdullah Yahya
Guangjun Wang
SESSION: Rendering II
Visualizing brightness temperature data of king crater area with CELMS
Ting Lan
Zhanchuan Cai
Jing Huang
Illumination invariant mesh coloring
Weijian Cao
Shouhong Ding
Lizhuang Ma
An automatic positioning algorithm for archaeological fragments
Guoguang Du
Mingquan Zhou
Congli Yin
Juan Zhang
Zhongke Wu
Wuyang Shui
Research on camouflage effect evaluation method of moving object based on video
Yang Juntang
Xu Weidong
Qiu Qingkai
Qu Yang
An accurate multi-sensor fusion measurement method for marker-free augmented reality system
Hang Dong
Fei Wang
Peilin Jiang
A bio-inspired image local feature representation based on vision network model
Bo Lang
Yina Fan
Jing Huang
SESSION: Interaction II
VRMController: an input device for navigation activities in virtual reality environments
Hai-Ning Liang
Yuwei Shi
Feiyu Lu
Jizhou Yang
Konstantinos Papangelis
Glance: generalized geometric primitives and transformations for information visualization in AR/VR environments
Daniel Filonik
Tomasz Bednarz
Markus Rittenbruch
Marcus Foth
Evaluating virtual reality experience and performance: a brain based approach
Matthew Pike
Eugene Ch'ng
Facial expressions recognition based on convolutional neural networks for mobile virtual reality
Teng Teng
Xubo Yang
Temporal clustering of motion capture data with optimal partitioning
Yang Yang
Hubert P. H. Shum
Nauman Aslam
Lanling Zeng