VRST '15- Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology
Full Citation in the ACM Digital Library
SESSION: Motion in VR
Indoor skydiving in immersive virtual reality with embedded storytelling
Horst Eidenberger
Annette Mossel
Walking on foot to explore a virtual environment with uneven terrain
Matthew Jackoski
William Kalescky
Joshua Ladd
William Cobb
Betsy Williams
SESSION: Rendering & ray tracing
Efficient intrinsic image decomposition for RGBD images
Jian Shi
Yue Dong
Xin Tong
Yanyun Chen
Vector solid texture synthesis using two-scale shaping model
Yinling Qian
Yue Shu
Hanqiu Sun
Yanyun Chen
Direct lighting on meso-structured surfaces with area light sources
Lili Wang
Jun Wu
GPU ray-traced collision detection for cloth simulation
François Lehericey
Valérie Gouranton
Bruno Arnaldi
SESSION: Multimodal interaction
Head-mounted display with mid-air tactile feedback
Antti Sand
Ismo Rakkolainen
Poika Isokoski
Jari Kangas
Roope Raisamo
Karri Palovuori
TouchSketch: a touch-based interface for 3D object manipulation and editing
Siju Wu
Amine Chellali
Samir Otmane
Guillaume Moreau
Virtual reality based laparoscopic surgery simulation
Kun Qian
Junxuan Bai
Xiaosong Yang
Junjun Pan
Jianjun Zhang
Interactive virtual percussion instruments on mobile devices
Zhimin Ren
Ming C. Lin
SESSION: Animation & simulation
High quality compatible triangulations for 2D shape morphing
Zhiguang Liu
Howard Leung
Liuyang Zhou
Hubert P. H. Shum
Procedural techniques for simulating the growth of plant leaves and adapting venation patterns
Monssef Alsweis
Oliver Deussen
A novel integrated analysis-and-simulation approach for detail enhancement in FLIP fluid interaction
Lipeng Yang
Shuai Li
Qing Xia
Hong Qin
Aimin Hao
Adaptive level set for fluid surface tracking
Xiaosheng Li
Hanqiu Sun
Xuehui Liu
Enhua Wu
SESSION: Application
VR system for rehabilitation based on hand gestural and olfactory interaction
Mario Covarrubias
Monica Bordegoni
Mauro Rosini
Eleonora Guanziroli
Umberto Cugini
Franco Molteni
A real time haptic simulator of spine surgeries
Qi Xing
Jim X. Chen
Jihui Li
Ali Moshirfar
Mark M. Theiss
Qi Wei
SESSION: Projection systems & MotCap
Embodied interaction using non-planar projections in immersive virtual reality
Henrique G. Debarba
Sami Perrin
Bruno Herbelin
Ronan Boulic
Optimal camera placement for motion capture systems in the presence of dynamic occlusion
Pooya Rahimian
Joseph K. Kearney
Realizing a low-latency virtual reality environment for motor learning
Thomas Waltemate
Felix Hülsmann
Thies Pfeiffer
Stefan Kopp
Mario Botsch
Dynamic projection mapping onto a deformable object with occlusion based on high-speed tracking of dot marker array
Gaku Narita
Yoshihiro Watanabe
Masatoshi Ishikawa
SESSION: Crowds & human
Simulating high-DOF human-like agents using hierarchical feedback planner
Chonhyon Park
Andrew Best
Sahil Narang
Dinesh Manocha
Adding sociality to virtual pedestrian groups
Norman Jaklin
Angelos Kremyzas
Roland Geraerts
Collaborative navigation in virtual worlds: how gender and game experience influence user behavior
Pekka Kallioniemi
Tomi Heimonen
Markku Turunen
Jaakko Hakulinen
Tuuli Keskinen
Laura Pihkala-Posti
Jussi Okkonen
Roope Raisamo
Video driven pedestrian visualization with characteristic appearances
Yu Hu
Wei Wu
Zhong Zhou
Modeling spatial relations of human body parts for indexing and retrieving close character interactions
Edmond S. L. Ho
Jacky C. P. Chan
Yiu-ming Cheung
Pong C. Yuen
POSTER SESSION: Poster abstracts
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction
R. Brondi
G. Avveduto
L. Alem
C. Faita
M. Carrozzino
F. Tecchia
Y. Pisan
M. Bergamasco
A streaming framework for instant 3D rendering and interaction
Michael Englert
Yvonne Jung
Marcel Klomann
Jonas Etzold
Paul Grimmy
Jinyuan Jia
Contributing to VRPN with a new server for haptic devices
Maria Cuevas-Rodriguez
Daniel Gonzalez-Toledo
Luis Molina-Tanco
Arcadio Reyes-Lecuona
The effect of vibration and low-frequency audio on full-body haptic sensations
Ernst Kruijff
Christina Trepkowski
Robert W. Lindeman
Augmented reality for collision warning and path guide in a vehicle
Byoung-Jun Park
Jeong-Woo Lee
Changrak Yoon
Kyong-Ho Kim
Local context based recognition + internet of things: complementary infrastructures for future generic mixed reality space
Dongsik Jo
Gerard Jounghyun Kim
Tele-augmentation for remote AR coaching
KwangYong Lee
Gerard Jounghyun Kim
Resolving view difference between eye and camera for proprioceptive pointing and selection in augmented reality applications
Ja Eun Yu
Gerard J. Kim
Real-time adjustment of contrast saliency for improved information visibility in mobile augmented reality
Euijai Ahn
Sungkil Lee
Gerard J. Kim
An imitation-based approach to represent common ground in a virtual basketball agent team mate
Divesh Lala
Toyoaki Nishida
Robust image/video super-resolution display
Rui Chen
Huizhu Jia
Xiaodong Xie
Wen Gao
Interactive volumetric segmentation through least-squares optimization of local hessian-constrained implicits
Xiangyang Li
Shuai Li
Aimin Hao
Hong Qin
Color correspondence of image warping using plane constraints
Zhensong Zhang
Yongwei Nie
Hanqiu Sun
Flexible point handles metaphor for character deformation
Zhiping Luo
Remco C. Veltkamp
Arjan Egges
Evaluating warped projection cameras
Bo Brinkman
Markus Ernst
Ning Zhong
SESSION: Telepresence & immersion
Evaluation of factors affecting distance perception in architectural project review in immersive virtual environments
Sabah Boustila
Antonio Capobianco
Dominique Bechmann
JackIn head: immersive visual telepresence system with omnidirectional wearable camera for remote collaboration
Shunichi Kasahara
Jun Rekimoto
Distortion score based pose selection for 3D tele-immersion
Suraj Raghuraman
Balakrishnan Prabhakaran
Augmented reality-aided tele-presence system for robot manipulation in industrial manufacturing
Lorenzo Peppoloni
Filippo Brizzi
Emanuele Ruffaldi
Carlo Alberto Avizzano