VRST '17- Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology
Full Citation in the ACM Digital Library
SESSION: Games and cinematics
Beyond cute: exploring user types and design opportunities of virtual reality pet games
Chaolan Lin
Travis Faas
Lynn Dombrowski
Erin Brady
The matrix has you: realizing slow motion in full-body virtual reality
Michael Rietzler
Florian Geiselhart
Enrico Rukzio
JackIn Airsoft: localization and view sharing for strategic sports
Michinari Kono
Takashi Miyaki
Jun Rekimoto
Can you cut it?: an exploration of the effects of editing in cinematic virtual reality
Tina Kjær
Christoffer B. Lillelund
Mie Moth-Poulsen
Niels C. Nilsson
Rolf Nordahl
Stefania Serafin
SESSION: Tracking and display
Edible retroreflector
Takahiro Uji
Yiting Zhang
Hiromasa Oku
SESSION: Applications and experiments
A comparison of head-mounted displays vs. large-screen displays for an interactive pedestrian simulator
Sophia Mallaro
Pooya Rahimian
Elizabeth E. O'Neal
Jodie M. Plumert
Joseph K. Kearney
Outside-in monocular IR camera based HMD pose estimation via geometric optimization
Pavel A. Savkin
Shunsuke Saito
Jarich Vansteenberge
Tsukasa Fukusato
Lochlainn Wilson
Shigeo Morishima
A tile based colour picture with hidden QR code for augmented reality and beyond
Minh Nguyen
Huy Tran
Huy Le
Wei Qi Yan
Virtual reality studies outside the laboratory
Aske Mottelson
Kasper Hornbæk
Agent: automatic generation of experimental protocol runtime
Gwendal Le Moulec
Ferran Argelaguet
Valérie Gouranton
Arnaud Blouin
Bruno Arnaldi
SESSION: Simulation and graphics
Accurate real-time occlusion for mixed reality
David R. Walton
Anthony Steed
Fast generation of realistic virtual humans
Jascha Achenbach
Thomas Waltemate
Marc Erich Latoschik
Mario Botsch
Design and exploration of braiding swarms in VR
Daniel Wagner
Christian Hofmann
Heiko Hamann
Sebastian von Mammen
A hybrid CRF framework for semantic 3D reconstruction
Zhixin Ma
Xukun Shen
Chong Cao
SESSION: Collaboration
Collaborators awareness for user cohabitation in co-located collaborative virtual environments
Jérémy Lacoche
Nico Pallamin
Thomas Boggini
Jérôme Royan
Immersive environment for distributed creative collaboration
Khanh-Duy Le
Morten Fjeld
Ali Alavi
Andreas Kunz
Towards seamless interaction between physical and virtual locations for asymmetric collaboration
Damien Clergeaud
Joan Sol Roo
Martin Hachet
Pascal Guitton
SESSION: Sensors, inputs, and locomotions
Legomotion: scalable walking-based virtual locomotion
Jiwan Bhandari
Sam Tregillus
Eelke Folmer
CheekInput: turning your cheek into an input surface by embedded optical sensors on a head-mounted display
Koki Yamashita
Takashi Kikuchi
Katsutoshi Masai
Maki Sugimoto
Bruce H. Thomas
Yuta Sugiura
Gain compensation in redirected walking
Anh Nguyen
Federico Cervellati
Andreas Kunz
Spontaneous alternation behavior in humans
Anh Nguyen
Andreas Kunz
Yannick Rothacher
Peter Brugger
Bigna Lenggenhager
SESSION: 3DUI I
Evaluating snapping-to-photos virtual travel interfaces for 3D reconstructed visual reality
Benjamin Nuernberger
Matthew Turk
Tobias Höllerer
A unified model for interaction in 3D environment
Julien Casarin
Dominique Bechmann
Marilyn Keller
A study on improving performance in gesture training through visual guidance based on learners' errors
Florian Jeanne
Indira Thouvenin
Alban Lenglet
SESSION: Virtual worlds
Automated interior design using a genetic algorithm
Peter Kán
Hannes Kaufmann
Auris: creating affective virtual spaces from music
Misha Sra
Pattie Maes
Prashanth Vijayaraghavan
Deb Roy
SESSION: 3DUI II
Using custom transformation axes for mid-air manipulation of 3D virtual objects
Daniel Mendes
Maurício Sousa
Rodrigo Lorena
Alfredo Ferreira
Joaquim Jorge
Computational design of hand-held VR controllers using haptic shape illusion
Eisuke Fujinawa
Shigeo Yoshida
Yuki Koyama
Takuji Narumi
Tomohiro Tanikawa
Michitaka Hirose
SESSION: Augmented reality
Real-world occlusion in optical see-through AR displays
Giovanni Avveduto
Franco Tecchia
Henry Fuchs
Occlusion in outdoor augmented reality using geospatial building data
Johan Kasperi
Malin Picha Edwardsson
Mario Romero
Exploring the effects of observed physicality conflicts on real-virtual human interaction in augmented reality
Kangsoo Kim
Gerd Bruder
Greg Welch
SESSION: Panoramas and virtual agents
PanoTrace: interactive 3D modeling of surround-view panoramic images in virtual reality
Ehsan Sayyad
Pradeep Sen
Tobias Höllerer
Case-based planning for large virtual agent societies
Tomas Trescak
Anton Bogdanovych
SESSION: Health and cybersickness
Pulse and vital sign measurement in mixed reality using a HoloLens
Daniel McDuff
Christophe Hurter
Mar Gonzalez-Franco
Virtual reality navigation system for prostate biopsy
Lorenzo Rapetti
Simone Crivellaro
Elena De Momi
Giancarlo Ferrigno
Craig Niederberger
Cristian Luciano
Measurement of exceptional motion in VR video contents for VR sickness assessment using deep convolutional autoencoder
Hak Gu Kim
Wissam J. Baddar
Heoun-taek Lim
Hyunwook Jeong
Yong Man Ro
SESSION: Presence
Information recall in a virtual reality disability simulation
Tanvir Irfan Chowdhury
Sharif Mohammad Shahnewaz Ferdous
John Quarles
Presence and immersion of "easy" mobile VR with open flip-on lenses
Youngwon Ryan Kim
Gerard J. Kim
The effect of avatar realism in immersive social virtual realities
Marc Erich Latoschik
Daniel Roth
Dominik Gall
Jascha Achenbach
Thomas Waltemate
Mario Botsch
Effects of virtual arm representations on interaction in virtual environments
Tanh Quang Tran
HyunJu Shin
Wolfgang Stuerzlinger
JungHyun Han
Dual task based cognitive stress induction and its influence on path integration
Petr Legkov
Krzysztof Izdebski
Silke Kärcher
Peter König
POSTER SESSION: Poster abstracts
A comparative study of 2D and 3D mobile keypad user interaction preferences in virtual reality graphic user interfaces
Akriti Kaur
Pradeep G. Yammiyavar
A multiple-view geometric model of specularities on non-uniformly curved surfaces
Alexandre Morgand
Mohamed Tamaazousti
Adrien Bartoli
A virtual reality based internet-of-things (IoT) framework for micro devices assembly
J. Cecil
Sadiq Albuhamood
Avinash Gupta
Acoustical manipulation for redirected walking
Tobias Feigl
Eliise Kõre
Christopher Mutschler
Michael Philippsen
Adaptive method for 2.5D scattered point approximation
S. H. Moon
J. H. Park
K. H. Ko
Analysis of the user experience in a 3D gesture-based supported mobile VR game
Abraham Georgiadis
Shahrouz Yousefi
Augmented invaders: a mixed reality multiplayer outdoor game
Michael Bonfert
Inga Lehne
Ralf Morawe
Melina Cahnbley
Gabriel Zachmann
Johannes Schöning
Augmented reality system with collision response simulation using measured coefficient of restitution of real objects
Ippei Takeuchi
Takafumi Koike
Building a hybrid virtual agent for testing user empathy and arousal in response to avatar (micro-)expressions
Dooley Murphy
Capturing aboriginal heritage in virtual reality
Tomas Trescak
Anton Bogdanovych
Melissa Williams
Terry Sloan
Color consistency of specular highlights in consumer cameras
John Lin
Mohamed Tamaazousti
Souheil Hadj Said
Alexandre Morgand
Data visualization versus data perception
Shamima Yasmin
Diegetic cues for guiding the viewer in cinematic virtual reality
Sylvia Rothe
Heinrich Hußmann
Mathias Allary
Direct retinal signals for virtual environments
E. Koskinen
I. Rakkolainen
R. Raisamo
Do you feel what you see?: multimodal perception in virtual reality
Daniel Hepperle
Matthias Wölfel
"Drop the beat": virtual reality based mindfulness and cognitive behavioral therapy for panic disorder --- a pilot study
Eunbi Seol
Seulki Min
Sungho Seo
Seoyeon Jung
Youngil Lee
Jaedong Lee
Gerard Kim
Chungyean Cho
Seungmoo Lee
Chul-Hyun Cho
Seungmoon Choi
Dooyoung Jung
Emotionally mediated spatial experience with AR
Sinem Semsioglu
Yagmur Gokce
Asim Evren Yantac
Enjoyable carving with ChiselDevice in mixed reality space
Takuya Yamamoto
Maho Kawagoe
Mai Otsuki
Fumihisa Shibata
Asako Kimura
Eyeexpression: exploring the use of eye expressions as hands-free input for virtual and augmented reality devices
Pin-Sung Ku
Te-Yan Wu
Mike Y. Chen
GalVR: a novel collaboration interface using GVS
Misha Sra
Xuhai Xu
Pattie Maes
Hand-free natural user interface for VR HMD with IR based facial gesture tracking sensor
Jinhyuk Kim
Jaekwang Cha
Hojun Lee
Shiho Kim
Immercity: communicating about virtual and augmented realities
Jean-Daniel Taupiac
Nancy Rodriguez
Olivier Strauss
Immersive VR for numerical engagement
Soomin Kim
Wookjae Maeng
Cindy Oh
Joonmin Lee
Seo-young Lee
Jeewon Choi
Gil Whan Hwang
Guhyun Hwang
Hyunsung Kim
Joonseok Kim
Joonhwan Lee
In situ editing (EiS) for fulldomes
François Ubald Brien
Emmanuel Durand
Jérémie Soria
Michał Seta
Nicolas Bouillot
Integrating performer into a real-time augmented reality performance spatially by using a multi-sensory prop
Yanxiang Zhang
PengFei Ma
ZiQiang Zhu
Multi-device mixed reality TV: a collaborative experience with joint use of a tablet and a headset
Caroline Baillard
Matthieu Fradet
Vincent Alleaume
Pierrick Jouet
Anthony Laurent
Multi-view VR system for co-located multidisciplinary collaboration and its application in ergonomic design
Bo Li
Ruding Lou
Javier Posselt
Frédéric Segonds
Frédéric Merienne
Andras Kemeny
PeriText+: utilizing peripheral vision for reading text on augmented reality smart glasses
Yu-Chih Lin
Jun-You Liu
Yu-Chian Wu
Pin-Sung Ku
Katherine Chen
Te-Yen Wu
Yu-An Chen
Mike Y. Chen
ProjectDR: augmented reality system for displaying medical images directly onto a patient
Ian Watts
Pierre Boulanger
Greg Kawchuk
Real-time avatar animation synthesis from coarse motion input
Krzysztof Pietroszek
Phuc Pham
Sophia Rose
Liudmila Tahai
Irene Humer
Christian Eckhardt
Real-time wall outline extraction for redirected walking
Christian Hirt
Markus Zank
Andreas Kunz
ScatAR: a mobile augmented reality application that uses scattering delay networks for room acoustic synthesis
Alex Baldwin
Stefania Serafin
Cumhur Erkut
Score-based recommendation for efficiently selecting individual virtual agents in multi-agent systems
Andrea Bönsch
Robert Trisnadi
Jonathan Wendt
Tom Vierjahn
Torsten W. Kuhlen
Searching and exploring software repositories in virtual reality
Juraj Vincur
Ivan Polasek
Pavol Navrat
The game of flow - cellular automaton-based fluid simulation for realtime interaction
Christian Heintz
Moritz Grunwald
Sarah Edenhofer
Jörg Hähner
Sebastian von Mammen
The impact of avatar-owner visual similarity on body ownership in immersive virtual reality
Dongsik Jo
Kangsoo Kim
Gregory F. Welch
Woojin Jeon
Yongwan Kim
Ki-Hong Kim
Gerard Jounghyun Kim
Towards multimodal interactions: robot jogging in mixed reality
Enrico Sita
Matthew Studley
Farid Dailami
Anthony Pipe
Trygve Thomessen
Using virtual reality for scaffolding computer programming learning
Gurjot Singh
VR wildfire prevention: teaching campfire safety in a gamified immersive environment
Jessica Vega
Sophia Rose
Christian Eckhardt
Liudmila Tahai
Irene Humer
Krzysztof Pietroszek
Which ranges of intensities are more perceptible for non-visual vibro-tactile navigation on touch-screen devices
Waseem Safi
Fabrice Maurel
Jean-Marc Routoure
Pierre Beust
Michèle Molina
Coralie Sann
Jessica Guilbert
DEMONSTRATION SESSION: Demo abstracts
A gaze-preserving group video conference system using screen-embedded cameras
Kazuki Kobayashi
Takashi Komuro
Bo Zhang
Keiichiro Kagawa
Shoji Kawahito
A playback tool for reviewing VR experiences
Thomas Lopez
Olivier Dumas
Fabien Danieau
Bertrand Leroy
Nicolas Mollet
Jean-François Vial
Cubely: virtual reality block-based programming environment
Juraj Vincur
Martin Konopka
Jozef Tvarozek
Martin Hoang
Pavol Navrat
Gaze- and qoe-aware video streaming solutions for mobile VR
Pietro Lungaro
Konrad Tollmar
Ashutosh Mittal
Alfredo Fanghella Valero
LabDesignAR: configuring multi-camera motion capture systems in augmented reality
Mehmet Aydin Baytaş
Asim Evren Yantaç
Morten Fjeld
Solving Poisson's equation on the Microsoft HoloLens
Anders Logg
Carl Lundholm
Magne Nordaas
The interactive soundscape renderer for loudspeaker- and headphone-based spatial sound presentation
Jens Ahrens
Matthias Geier
Sascha Spors
The smart pin: a novel object manipulation technique for immersive virtual environments
Fabio Marco Caputo
Marco Emporio
Andrea Giachetti
VEAAR: virtual environment for archaeological artefacts restoration
Jiří Chmelík
Mikoláš Jurda
Walkable self-overlapping virtual reality maze and map visualization demo: public virtual reality setup for asymmetric collaboration
Sule Serubugo
Denisa Skantarova
Nicolaj Evers
Martin Kraus