SIGGRAPH Pioneer’s Perspective on Generative AI – The Sequel

The SIGGRAPH Pioneers are announcing a follow-up to our successful Zoom panel on Generative AI.

Join us on Wednesday, 15 May 2024, at 8:00pm Eastern for a follow-up to our February panel, featuring the same computer graphics pioneers, all of whom who are currently involved with AI development issues. The panelists agreed that there were many more important topics to cover, and they were all happy to continue the conversation about AI, engaging live with the SIGGRAPH Pioneers.

Register in advance for this webinar:
https://us02web.zoom.us/webinar/register/WN_JqaKPjsjRXCvU-GYCV_Urw

After registering, you will receive a confirmation email containing information about joining the webinar.

-Ed Kramer
Chair, SIGGRAPH Pioneers

PANELISTS


Blake Schreurs
Blake Schreurs is an immersive technology specialist with the Information Technology Services Department at the Johns Hopkins University Applied Physics Laboratory (JHU/APL). Blake has both a B.S. and M.S. in Computer Science. Early in his career, Blake gained a significant amount of experience in software engineering and software systems architecture. For the last eleven years, Blake has used these skills to focus on applications of AR / VR / MR, human-computer interaction, robotics, gaming, modeling, simulation, and immersive visualization.


David Spoelstra
A SIGGRAPH volunteer for 32 years, David has served in executive and senior engineering management roles responsible for tens of million-dollar budgets at both startups and Fortune 500 companies. Previous to that he was a hardware/software design engineer at Tektronix and several startups. Currently he is ACM SIGGRAPH Treasurer and researches deepfake technology as it relates to ethics issues in generative AI. David hosts a bi-weekly meeting in the Indianapolis area with members from a wide variety of disciplines to discuss AI advancements in their respective fields.

Dan B. Goldman
Dan Goldman (www.danbgoldman.com) received his Bachelors and Masters in computer science from Stanford University in 1995. While at Stanford, he began his career as a visual effects artist at ILM, and subsequently held various computer graphics production and software development roles there for 12 years, on and off. He received his PhD from the University of Washington in 2007, and then joined Adobe’s Creative Technologies Lab, where he created techniques for inpainting and reshuffling image contents, launching the Content-Aware Fill family of features in Adobe Photoshop. He joined Google in late 2015, co-founded the Project Starline telepresence effort, and led its computer vision R&D team, developing high-fidelity real-time 3D human capture and rendering technology for the future of communication. In late 2022 he began leading a new Google Labs project in generative media. Dan is a member of the Visual Effects Society, an ACM SIGGRAPH Pioneer, and an affiliate faculty member at the University of Washington. He presently publishes a newsletter every weekday on generative media, at danbgoldman.substack.com.


Rebecca Perry
Rebecca Perry is a long-time SIGGRAPH member whose interests include the history of CG. Rebecca holds a PhD in Science, Technology and Society from the Massachusetts Institute of Technology. She taught at the University of Virginia, worked with Epic Games’ Virtual Production Fellowship program, and she now heads training and development for Lux Machina Consulting. Rebecca is currently collaborating with MIT researchers on a study of generative AI chat programs.

William Joel (Moderator)
Chair, SIGGRAPH 2024 Education Committee
Retired – Director, Center for Graphics Research
Western Connecticut State University

Ed Kramer (Host)
Chair, SIGGRAPH Pioneers (2019 – 2024)
Retired – Associate Professor, Rocky Mountain College of Art + Design
Sequence Supervisor, Industrial Light + Magic (1994 – 2006)

The Future of Reality: Post-Truths, Digital Twins, and Doppelgängers

The Future of Reality: Post-Truths, Digital Twins, and Doppelgängers

2024 SIGGRAPH DAC Exhibition
Curated by: Victoria Szabo

Deadline for Submissions: April 2, 2024
Exhibition Opening: July 2024

Submission Information: https://dac.siggraph.org/exhibition/2024-03-the-future-of-reality/

The Future of Reality is a digital art exhibition to be presented online as part of a collection of juried works. The review committee will accept both copies of digital art works and documentation of pieces and performances. We will also ask for an artist’s statement to accompany the work, and welcome additional explanatory texts and writings to frame the work. Accepted artists will also be invited to join online conversations about the work at a future DAC SPARKS session focused on the exhibition and shared at SIGGRAPH 2024. The work will also be documented in the online SIGGRAPH History Archives.

Call for submissions: 2024 Speculative Futures Digital Arts Student Competition DEADLINE: March 25, 2024

Call for submissions: 2024 Speculative Futures Digital Arts Student Competition DEADLINE: March 25, 2024

The ACM SIGGRAPH Digital Arts Committee and the International Symposium on Electronic Art (ISEA 2024) are sponsoring the Speculative Futures International Student Competition. Connecting with this year’s ISEA theme, EveryWhen, the Speculative Futures Exhibition seeks to challenge and expand our understanding of the creative and research processes of knowing about ourselves and the world around us.

Work accepted: digital image, illustration, video, animation, or film. Selected work will be showcase at SIGGRAPH 2024, ISEA 2024 and Digital Arts Community’s website. To learn more, please go to: https://dac.siggraph.org/other-event/speculative-futures-digital-arts-student-competition/

Pioneering Interactive Art and Artists from the 1960s to 2000

Pioneering Interactive Art and Artists from the 1960s to 2000

Co-sponsored by the ACM SIGGRAPH Digital Arts Community and History Committee

Moderated by Bonnie Mitchell and Myungin Lee

SPARKS Event Date/Time: February 23, 2024

New York, USA Fri, Feb 23, 2024 at 12:00 noon EST

Chicago, USA Fri, Feb 23, 2024 at 11:00 am CST

Los Angeles, USA Fri, Feb 23, 2024 at 9:00 am PST

Central European Time, CET Fri, Feb 23, 2024 at 6:00 pm CET

UTC, Time Zone Fri, Feb 23, 2024 at 5:00 pm

Time Zone Converter:

https://bit.ly/interactive-pioneers-time

Register for the Free Zoom Event Here:

https://us02web.zoom.us/meeting/register/tZ0kceCvrzssGdVI97CS2bVrEWeIhC8Zr2nN

This SPARKS session focuses on the innovative interactive digital artwork and pioneering artists prior to the year 2000.  Interactive digital art’s roots began forming in the 1960s and blossomed in the following decades. By relinquishing the power to control the outcome of a work of art, digital artists in the 1960-1990s established a democratic, reciprocal relationship with the viewer. Without a defined history, artists were free to experiment and create works that capitalized on the concept of “possibilities”. These individualized personal art experiences took many forms including screen-based art, immersive installation environments, haptic device art, and much more.

Presentations:

Vladimir Bonačić’s interactive digital installations 1969 – 1971

Darko Fritz   

Media Art as Thinking Space

Monika Fleischmann and Wolfgang Strauss 

Interactive Plant Growing – a journey of an interactive garden created in 1992

Christa Sommerer and Laurent Mignonneau  

Searching for Conditions of Possibility: Jeffrey Shaw’s Artistic Practice in Expanded Cinema

Lukasz Mirocha

Engaging Subjectivity Through Interaction

Greg Garvey

The enduring telematic vision of a coexistent third space

Paul Sermon

From Music Composition to Multimodal Interactive Composition – An Historical Overview

JoAnn Kuchera-Morin   

For more information about this SPARKS session: https://dac.siggraph.org/sparks/feb-2024-pioneering-interactive-art-and-artists/

Call for Nominations for ACM SIGGRAPH Practitioner Career Development Chair

The Practitioner Career Development Chair will lead a committee that plans, develops, and facilitates activities that support the career development of practitioners working in industry and academia. The focus will be on how these activities relate to areas of professional interest to the SIGGRAPH community. The Committee will create and manage a mentoring program and provide guidance on promotions, hiring, project management and leadership, business development and entrepreneurship, moving into management and career changes, again focusing on how these relate to SIGGRAPH areas. The Committee will facilitate networking, i.e.,  connecting practitioners doing related work.

The SIGGRAPH Executive Committee has set as one of its primary goals the support of our members throughout their careers through mentoring, lifelong learning, and professional development both in the research and practitioner areas. Since these tasks are interconnected, the different committees should work together and with the conferences to achieve their goals. For example, the Practitioner Career Development Committee should work with the Lifelong Learning Committee to ensure that materials appropriate for practitioners are developed.

The Chair must submit a budget request to the Executive Committee every January and submit an annual report in June. The Chair can expect to spend 5 or more hours/week on the chair activities. 

For those interested in applying for this position, please contact Thierry Frey, Chair of the Nominations Committee. Provide a CV and vision statement (why you’re interested in being chair and what you hope to accomplish in this volunteer role). The Nominations Committee will review all the candidates, conduct interviews, and make recommendations to the ACM SIGGRAPH Executive Committee in order to identify the next Chair.

The deadline for applying is April 30 but applications will be accepted until the position is filled and the term will begin on September 1. The term is three years, renewable once.