Simulating Educational Physical Experiments in Augmented Reality
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Educators Paper
This paper presents PhysicsPlayground, an augmented reality application that utilizes a recent physics engine developed for the PC gaming market to simulate physical experiments in mechanics in real time. Students are able to actively build their own experiments and study them in a three-dimensional virtual world. Several tools are provided to analyze forces, mass, paths, and other properties of objects before, during, and after experiments. Innovative teaching content exploits the strengths of this immersive virtual environment. PhysicsPlayground is as an example of how current technologies can be combined to deliver new experiences in physics education.
Hannes Kaufmann
Bernd Meyer
Technische Universität Wien