Computer Games Degrees in the UK:
A Review of Current Practice
Full Conference One-Day Full Conference
Educators Paper
This paper examines the development, content, and outputs of computer games development (CGD) courses in the United Kingdom. It provides a background of CGD courses, followed by a case study of how a Bachelors of Arts course was developed and implemented at Swansea Metropolitan University. And it analyses and discusses the characteristics of student applications (such as background qualifications, achievement levels, and skill-sets), the nature of student projects (including their themes, creativity, and quality), course structure and composition, and staff profiles. The results offer a unique and valuable insight into development of CGD courses, especially in view of their increasing importance in fostering new creative talent for games and games-related industries.
Barry Ip
Martin Capey
Swansea Metropolitan University