Special Sessions
Full Conference | Full Conference One-Day | Basic Conference | ||
フルカンファレンス | 1日券 | ベーシックカンファレンス |
Full Conference and Full Conference One-Day attendees with a valid registration for the day of the session are admitted first to each Special Session.
Encountering the Cutting Edge of Japanese Video Game Development
日本のビデオゲーム業界の動向と技術開発への取組みビデオゲームは、CG研究のフロンティアたり得るか ?新しい映像表現を求めて
Thursday, 17 December | 10:45 AM - 12:30 PM | Level 1 - Main Hall
Beyond Just Gaming: Playfulness as a Design Driver for Mobile Applications
Friday, 18 December | 5:30 AM - 7:15 AM | Level 1 - Main Hall
Global Production: How the Digital Media Industry Has Expanded Its Borders to Stay Competitive
Friday, 18 December | 7:30 AM - 9:15 AM | Level 1 - Main Hall
Ring of Gundam: No Hints for Creation in Your Manuals
リング オブ ガンダム: マニュアルに創作のヒントはない
Friday, 18 December | 12:45 PM - 2:30 PM | Level 1 - Main Hall
Making Your Mark on the Digital Movie Business: The Road to Success
Saturday, 19 December | 5:30 AM - 7:15 AM | Level 1 - Main Hall
"Astro Boy": Updating a 2D Icon to Modern CG
「アトム」 2次元で表現された人気キャラクターから最新CGへ進化
Saturday, 19 December | 7:30 AM - 8:15 AM | Level 1 - Main Hall
The Production of "Astro Boy": Asset Creation and Cloud FX
「アトム」のプロダクション:アセット開発と雲シーンのエフェクトについて
Saturday, 19 December | 8:30 AM - 9:15 AM | Level 1 - Main Hall
Teaching Animation at GOBELINS: A Tapestry of Talent and Skills
Saturday, 19 December | 12:45 PM - 2:30 PM | Level 5 - Auditorium