Emerging Technologies Talks
Full Conference | Full Conference One-Day | Basic Conference | ||
フルカンファレンス | 1日券 | ベーシックカンファレンス |
Emerging Technologies Preview Video
Hi-Tech Fun and Games
Friday, 18 December | 9:00 - 10:45 AM | Room 413
New developments in computer graphics and interactive techniques are making games and leisure ever more involving. These presentations include a vivid Japanese ghost experience in augmented reality, a wall of interactive shadows, and a real-time video-mixing system controlled via mobile phones.
SCOPE
Kaidan: Japanese Horror Experience in Interactive Mixed Reality
Instant Broadcasting System Mobile Collaborative Live Video Mixing
Daichi's artworking: Enjoyable painting and handcrafting with new Tool Devices
Another Shadow
Meet the Robots!
Friday, 18 December | 11:00 AM - 12:45 PM | Room 413
Interaction with robots is becoming more and more advanced, and taking on new forms and capabilities. This session demonstrates robots interacting, playing music, supporting children, and performing many other tasks.
SCHEMA: Multi-Party Interaction Oriented Humanoid Robot
Petimo: Safe Social Networking Robot for Children
Himawari Plant Robot: Creature Expression Using Shape-Memory-Alloy Actuator Crowd Robots
Shimon + ZOOZbeat : An Improvising Robot Musician You Can Jam With
An Operating Method for a Bipedal Walking Robot for Entertainment
DIY Hardware: Reinventing Hardware for the Digital Do-It-Yourself Revolution
Friday, 18 December | 2:15 PM - 4:00 PM | Room 303/304
As the digital do-it-yourself revolution gains momentum, electronic hardware is becoming accessible, and some adventurers are conscientiously turning it into simply another material for people to play, invent, and express themselves with. In this session, the people who are actively trying to bring about this change discuss the motivations behind their efforts, the initial results of their work, and the challenges that lie ahead.
Nicolas Villar
Microsoft Research
Takaaki Ishizawa
Shigeru Kobayashi
Jamie Allen
Kazuhiro Jo
Ryota Kuwakubo
Twist Me, Turn Me, Throw Me: The Future of Interaction
Saturday, 19 December | 9:00 - 10:45 AM | Room 413
Interfaces have moved beyond the desktop and into the real-world environment. In the future, digital information might be floating in front of you or embedded in everyday objects, or there may be new forms of engagement where you twist, turn, or even throw the interface!
The Cubtile: 3D Multitouch Brings Virtual Worlds Into the User's Hands
PUYO-CON
SixthSense: A Wearable Gestural Interface
Interaction Bar
Volume Slicing Display
In Touch With the World
Saturday, 19 December | 11:00 AM - 12:45 PM | Room 413
Computer graphics are already moving from 2D to 3D. The next step is touch! These sessions present examples of how we can touch and feel actual or imagined objects, recreate novel sensations, or use the physical world to organize digital information.
Touch the Untouchable
Tearable : An Experience to Sense Infinite Paper Tearing
Fur Display
FlexTorque: Innovative Haptic Interface for Realistic Physical Interaction in Virtual Reality
MemoIcon: Using Everyday Objects as Physical Icons
Beyond Pixels: New Display Technologies
Saturday, 19 December | 02:15 PM - 04:00 PM | Room 413
The means to display computer graphics are evolving rapidly. This session features new techniques for capturing and reproducing visual information, including high-dynamic-range images, three-dimensional pictures, and displays with embedded interaction.
Light Field Copy Machine
Eye HDR: Gaze-Adaptive System for Displaying High-Dynamic-Range Images
High-Dynamic-Range Video Solution
BiDi Screen: A Thin, Depth-Sensing LCD for 3D Interaction Using Light Fields
Airflow Interaction With Floating Images
Lumarca