Courses
Full Conference | Full Conference One-Day | |
フルカンファレンス | 1日券 |
For over 30 years, the SIGGRAPH Courses Program has been sharing the very best of computer graphics and interactive techniques with the graphics community. International experts present instructional sessions for beginners, novices, or experts on topics such as animation production, computer-human interaction, gaming, rendering techniques, computational geometry, mobile devices, and more. At SIGGRAPH Asia 2009, hundreds of practitioners, developers, researchers, artists, and students will attend Courses to broaden and deepen their knowledge of their field, and to learn the secrets of new fields. Join them!
SIGGRAPH Asia 2009 Courses:
Biophysically Based Appearance Models: The Bumpy Road Toward Predictability
Saturday, 19 December | 12:45 PM - 2:30 PM | Room 511/512
Presented in English / 英語のみでの講演
Build Your Own 3D Scanner: Optical Triangulation for Beginners
Wednesday, 16 December | 10:45 AM - 2:30 PM | Room 501
Presented in English / 英語のみでの講演
Camera Control in Computer Graphics: Models, Techniques, and Applications
Friday, 18 December | 5:30 AM - 9:15 AM | Room 511/512
Presented in English / 英語のみでの講演
Casting Shadows in Real Time
Thursday, 17 December | 10:45 AM - 2:30 PM | Room 511/512
Presented in English / 英語のみでの講演
CGAL: The Computational Geometry Algorithms Library
Saturday, 19 December | 5:30 AM - 9:15 AM | Room 513
Presented in English / 英語のみでの講演
Chiptune Marching Band
チップチューン・マーチング・バンド
Thursday, 17 December | 10:45 AM - 2:30 PM | Room 513
Presented simultaneously in Japanese and English / 日本語・英語両方での講演
Creative Collaboration: Effective CG Pipelines - Any Size, Any Place
Saturday, 19 December | 5:30 AM - 9:15 AM | Room 502
Presented in English / 英語のみでの講演
Crowd Animation: Tools, Techniques, and Production Examples
Friday, 18 December | 5:30 AM - 2:30 PM | Room 502
Presented in English / 英語のみでの講演
Exploring the Potential of Layered BRDF Models
Thursday, 17 December | 5:30 AM - 7:15 AM | Room 513
Presented in English / 英語のみでの講演
High-Dynamic-Range Imaging for Artists
Friday, 18 December | 5:30 AM - 9:15 AM | Level 5 - Auditorium
Presented in English / 英語のみでの講演
How to Plan a Short Film
Thursday, 17 December | 10:45 AM - 2:30 PM | Level 5 - Auditorium
Presented in English / 英語のみでの講演
Introduction to iPhone Application Development
iPhoneアプリケーション開発概要
Thursday, 17 December | 12:45 PM - 2:30 PM | Room 502
Presented in Japanese / 日本語のみでの講演 / 日本語のみでの講演
Introduction to Using RenderMan
Thursday, 17 December | 5:30 AM - 2:30 PM | Vantan Design Institute Yokohama Campus
Presented in English / 英語のみでの講演
Keeping Your Money On The Screen & Off The Floor
Saturday, 19 December | 10:45 AM - 2:30 PM | Room 502
Presented in English / 英語のみでの講演
Let's Make a Tennis Game! - Introduction To Game Programming
テニスゲームを作ってみよう!「ゲームプログラミングひとめぐり」
Wednesday, 16 December | 5:30 AM - 9:15 AM | Room 501
Presented in Japanese / 日本語のみでの講演
Let’s Write an Android Game!
Androidでゲームを作りましょう!
Thursday, 17 December | 10:45 AM - 12:30 PM | Room 502
Presented in Japanese / 日本語のみでの講演
Visual Media Retargeting
Saturday, 19 December | 10:45 AM - 2:30 PM | Room 513
Presented in English / 英語のみでの講演
OpenCL: Parallel Programming for Computing and Graphics
Wednesday, 16 December | 5:30 AM - 2:30 PM | Room 502
Presented in English / 英語のみでの講演
Predictive Rendering
Friday, 18 December | 5:30 AM - 2:30 PM | Room 513
Presented in English / 英語のみでの講演
Producing Pre-Render/In-Game Shared Character Assets
レンダリング用・ゲーム用キャラクターの同時制作ワークフロー
Thursday, 17 December | 5:30 AM - 7:15 AM | Room 502
Presented in Japanese / 日本語のみでの講演
Practical Rigid-Body Physics for Games: Stabilization, Acceleration, and Parallelization
ゲームのための実践的な剛体物理シミュレーション - 安定化、高速化、および並列化について -
Saturday, 19 December | 10:45 AM - 12:30 PM | Room 511/512
Presented in Japanese / 日本語のみでの講演
Scattering
Saturday, 19 December | 5:30 AM - 9:15 AM | Room 511/512
Presented in English / 英語のみでの講演
Sketching Interfaces for Computer Graphics
コンピュータグラフィクスのためのスケッチインタフェース
Friday, 18 December | 12:45 PM - 2:30 PM | Level 5 - Auditorium
Presented in English. Also presented in Japanese on Thursday.
/ 日本語での同講演:12/17(木)
Sketching Interfaces for Computer Graphics
コンピュータグラフィクスのためのスケッチインタフェース
Thursday, 17 December | 5:30 AM - 7:15 AM | Level 5 - Auditorium
Presented in Japanese. Also presented in English on Friday.
/ 英語での同講演:12/18(金)
Spectral Mesh Processing
Wednesday, 16 December | 10:45 AM - 2:30 PM | Room 511/512
Presented in English / 英語のみでの講演
The Look of "Up": A Filmmaker's Guide to the Pixar Process
Wednesday, 16 December | 10:45 AM - 2:30 PM | Level 5 - Auditorium
Presented in English / 英語のみでの講演
Theory and Methods of Lightfield Photography
Wednesday, 16 December | 5:30 AM - 9:15 AM | Room 511/512
Presented in English / 英語のみでの講演
Tips for Successful Voice Recordings for Anime and CG
Thursday, 17 December | 5:30 AM - 7:15 AM | Room 511/512
Presented in English / 英語のみでの講演
What's Your Story?
Wednesday, 16 December | 5:30 AM - 9:15 AM | Level 5 - Auditorium
Presented in English / 英語のみでの講演